Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Great Musicians
   
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10.178 MB
13 Feb, 2018 @ 4:28pm
28 Dec, 2020 @ 8:35am
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Real Great Musicians

Description
New version as of 28.12 - Samples play again!

Dec, 28. Fixed the no-sound issue :) Courtesy of Laurana Kanan - thank you!

Description
- New Great Musicians with pictures and samples of their music. Each musician comes with 2 Great Works of Music (standard yields, 4 Tourism and 4 Culture).
- New building Concert Hall that has 2 slots for Great Works of Music (optional).
- Great Musicians are available from Renaissance era (optional).

Atomic era:
- Elvis Presley: Jailhouse Rock (28s), Can't Help Falling In Love (26s)
- Kraftwerk: Autobahn (27s), Trans-Europe Express (26s)
- Led Zeppelin: Whole Lotta Love (29s), Kashmir (31s)
- Louis Armstrong: What a Wonderful World (28s), When the Saints Go Marching In (18s)
- The Beatles: Hey Jude (25s), Let It Be (27s)

Information era:
- Depeche Mode: Enjoy the Silence (31s), Personal Jesus (33s)
- John Williams: Star Wars Main Theme (26s), The Raiders March (29s)
- Michael Jackson: Billie Jean (29s), Smooth Criminal (28s)
- Nirvana: Smells Like Teen Spirit (33s), Heart-Shaped Box (28s)
- Pink Floyd: Time (30s), Wish You Were Here (28s)

Concert Hall (optional)
- Provides more space to store Great Works of Music (2 slots) and allows to earn Great Musicians a bit earlier (+1 GMP).
- It is mutually exclusive with Art Museum and Archaelogical Museum.
- An actual building visible in the district (not only an icon); uses the same art as both Museums.
- Double yields if themed - Music must be from different GMs.
- Uses bonuses from Grand Opera policy and Cultural city-states.
- You can deactivate this building via an option in RGM_Options.sql. In the line with RGM_OPTION_CONCERT_HALL set it to '0'.

GMs from Renaissance (optional)
- You can earn Great Musicians starting in Renaissance Era.
- All existing GMs have been assigned new Eras, much more aligned with reality.
- You can deactivate this chage via an option in RGM_Options.sql. In the line with RGM_OPTION_UPDATE_ERAS set it to '0'.

Mod homepage on CivFanatics[forums.civfanatics.com].

The pictures are visibile only when using Real Great People mod.

Copyright note
This mod uses sound samples from songs or other audio recordings that are currently copyrighted. The copyright for it may be owned by the company who made it or the author. For a song, it may also be owned by the person(s) who performed it. It is believed that the use of this work qualifies as fair use under United States copyright law, where:
- the sample is short in relation to the duration of the recorded track, and is of inferior quality to the original recording,
- the sample is used for nonprofit educational purposes,
- the sample is intended for private use only,
- there is no adequate free alternative available.
81 Comments
Simply Hooligan 24 Nov, 2024 @ 7:01pm 
information era should also have black sabbath, linkin park, metallica, and dr dre as they were all very influential. black sabbath created the metal genre, linkin park is easily the most famous and influential post 90s band, metallica made trash metal and helped dissolve the ussr in part, and dr dre signed a lot of rap talent like snoop dogg, eminem, and (i think) kendrick lamar
background_character42 10 Sep, 2024 @ 3:19pm 
waiting for Weezer :(
rccls 10 Aug, 2024 @ 1:30pm 
I want lady gaga and britney spears
winter 23 Jun, 2024 @ 2:33am 
Thank you. Can I ask you one more question? I think that in order to have a system that allows me to recruit the Great Musician I was planning earlier, I need to add a new 'Concert Hall' that is unlocked from Humanism Civic like Art Museum and Archaeological Museum like your mod, and instead change the Broadcast Center that was responsible for the existing Great Musician to a comprehensive building in Theater Square for the Great Writer, Aritst, and Musician. Can I use your idea if I indicate the copyright for you? The detailed effect of 'Concert Hall' will be different, but I think my idea for the 'Concert Hall' idea itself came from your cool mod so I should ask you permission. I'm asking this because I'm not sure what the usual copyright is for mod production.
infixo  [author] 23 Jun, 2024 @ 2:14am 
Oh, I forgot to add the GitHub link to the description, sorry. Glad you found it. Good luck with your project :)
winter 23 Jun, 2024 @ 1:17am 
Oh, I just opened the Wise file. I'll work hard on it. Thank you very much. I'm going to use my music history major to create a mode that will allow me to recruit Great Musicians from ancient times, add great composers from history who are still missing a lot, and make Great Musicians have their own unique effects, like Scientists and Merchants, but instead of letting them have their own unique effects, I'm still studying hard because it's my first time doing programming in my life, but your instruction on how to use Wwise has made my plans easier. I'll never forget this grace. Thank you very much.
winter 23 Jun, 2024 @ 1:10am 
I just searched 'infixo github' on google and found your github homepage. And I went into the RGM: WWise project files folder and downloaded WWiseProject.zip. Can I open the Wise file through this file? Or should I study by referring to the audioomodding.txt file? Thank you very much either way.
winter 23 Jun, 2024 @ 1:02am 
I'm very sorry to keep bothering you. Looking at Wise project, I think it can be very helpful to me, how can I access your github repo? I'm a music major who has never learned anything about computer programming until now, and I'm still very new to these environments because I'm a beginner who is teaching myself basic knowledge about xml and sql while creating a mod for Great Musician. Can I access your github repo if I access the Mod Hompage on CivFanatics you linked to? I'd really appreciate it if you could let me know.
infixo  [author] 21 Jun, 2024 @ 5:07am 
@winter I did this a looong time ago, I don't remember the details now. However, I've added the WWise project to the github repo. The zip have .wav and .wem files removed, but it should load. perhaps it will help you to understand how to use WWIse. There is also an old post from devs that gives an overview of the process. It allowed me to actually build the mod. Good luck.
winter 20 Jun, 2024 @ 12:12pm 
Hi, I'm creating a mod to add new Great Musicians. I want to get Great Musicians to output music accordingly when they create GreatWorks, but I just don't know what to do. I'm using Wise Ver.2015.1.9 to make it, but I don't know how to connect Events with Game Syncs. Even if I create a new Triggers, I won't get any tabs on it. Is it correct to use Triggers in Game Syncs, or is it correct to use Switches or Game Parameters? I'd appreciate some advice.