Hand of Fate 2

Hand of Fate 2

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Holy Pilgrimage (Challenge)
   
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13 Feb, 2018 @ 9:47pm
19 Feb, 2018 @ 8:45pm
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Holy Pilgrimage (Challenge)

Description
Complete a pilgrimage accross the Uncharted Wastes as you attempt to convert the seafarers of New Port before they embark on their maiden voyage accross the 13 seas of the New World.
9 Comments
TheCarlo95 17 Sep, 2024 @ 10:04am 
Hey guys i just found out that the artifact in this challenge makes the game crash so you need to sell it before entering combat. Another thing that i found out, the "Ceremonial Plate" that you unlock after beating this challenge has no 3D model so entering combat with it equipped make the game crash so just dont use it until it gets fixed lol
Drezzy 24 Jun, 2018 @ 12:29am 
I have the same problem, game crashes when entering combat with the skeletons. Also 'Faith protector' card's look is bugged.
Landing Strip 16 May, 2018 @ 5:35pm 
I encounter an unavoidable crash when loading into combat with the skeletons at the end of the 3rd map, otherwise I like it.
SlyNic  [author] 19 Feb, 2018 @ 9:35pm 
Hello! I've removed Lost Boy from the dealer-marked cards. I'm looking into "holdup" as it's not an encounter I made. "Beneath the Dunes" operates fine for me, I've checked it too. Hope it's stable now. :-)
Deeborm 19 Feb, 2018 @ 8:06pm 
Tried once. A few possible bugs:

-Only two dice during gambits as mentioned below, making some encounters impossible. Notably, the dealer-marked Lost Boy.

-"Holdup" has no art, and when I attempted to flee and was stabbed, there was no penalty. Pretty funny, but probably not intentional.

-Crash to desktop when the encounter "Beneath the Dunes" (?) began combat. I had the pilgrim shield and artifact equipped, so one of these could have been the cause.

Also, there are a few grammar issues. Not a big deal, but noticable.
x_equals_speed 16 Feb, 2018 @ 6:23am 
(2/2) At the bridge over the river encounter I had a hard crash to desktop as soon as the combat loaded. Since this is one of the other encounters that's part of the core game I figure something custom must have broken combat in general rather than there being a problem with the encounter card. If I had to guess I'd suggest that it might have been a grenade I found searching the goblin lab? Was that a custom item?

If accumulating blessings is part of the goal of the scenario it might also be worth modifying the blessings deck a bit. Getting the one that doubles gain cards but then vanishes seems a bit unfair when trying to collect seven of the things.

Mod's got a lot of potential though and it's clearly well populated with lots of dealer encounters. Keep up the good work.
x_equals_speed 16 Feb, 2018 @ 6:23am 
(1/2) I just gave this a whirl, I liked the idea of it and thought that some of the unique encounters were well written. I was also unable to finish it due to bugs though:

For some reason I only got 2 dice in all dice challenges, since some of these had a target number above 12 that made them impossible. I figure that this probably wasn't intended for challenges drawn from the existing cards (like the maiden asking for help one) is it possible it's somehow been set by one of the custom challenges?
Cptn_Crocodille 15 Feb, 2018 @ 2:02pm 
Hi,The quest start properly the rest looked well constructed but 2 bugs make it impossible to progress, the cards dont move (making winning easy, but sometimes the noise persist(winning a combat clean the sound) main issue is: on the weel games the weel dont turn and you cant validate , so once i get one of those encounter i'm stuck and have to exit the game.
Hika Elm 15 Feb, 2018 @ 9:27am 
I download