Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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The Shaft (Weapon Resource)
   
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Content: Weapons
File Size
Posted
Updated
2.249 MB
15 Feb, 2018 @ 12:12pm
16 Feb, 2018 @ 5:53am
3 Change Notes ( view )

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The Shaft (Weapon Resource)

Description
This mod adds The Shaft as a custom weapon resource for modders to use. They'll never see it coming!

The Shaft
Damage: Over 9000
Ammo Type: ♥♥♥♥♥
Ammo Capacity: 9001
Rate of Fire: as fast as you can shake it
Weapon Slot: 6

The legendary Shaft is a rod used by ancient Croatian wizards to do all things chicken-related such as expanding their size, turning their enemies into chicken, increase their multiplication rate, and starting worldwide fried chicken franchises. However, the great haze of '05 that caused the downfall of ancient Zagreb has rendered this shaft of almighty powers lost and forgotten...

...until now.

While it no longer has its transformation powers, it can still summon magical ♥♥♥♥♥ from the lost dimension of Zerbia to assault your opponents. Their true potential is unknown; sometimes they instantly annihilate anything they come onto, other times it is but a little prick on the skin (but still does emotional damage, which is something). Scientists believe there is a connection between the strange aura it emanates and the sudden dongle expansion on its wielder.

Credits
Counter-Strike - Chicken death sound


The mod is currently usable in both SSHD: TFE and SSHD: TSE.
SERIOUS SAM HD: THE FIRST ENCOUNTER IS REQUIRED TO USE THIS MOD.
9 Comments
PikaCommando  [author] 16 Feb, 2018 @ 5:54am 
The particle is still broken, but I've updated the mod with all subeffects unbatched just in case the errors hindered performance.
NSKuber  [developer] 16 Feb, 2018 @ 5:45am 
I just tested and it doesn't bitch when none of them are batched. Try again on your side.
PikaCommando  [author] 16 Feb, 2018 @ 5:18am 
No, it happens when all of them are Batched too. It also bitches at me when none of them are batched.
NSKuber  [developer] 16 Feb, 2018 @ 5:08am 
It is clearly stated what's wrong with with it. I will quote for you:
"Particle effect has inconsistent batching flags on its subeffects!"
You have 5 subeffects on your particle, 3 of them have "Batched" enabled, other two have it disabled.
Either all 5 should have Batching enabled or disabled for the error to go away. Since not all textures used there are batched, you should just disable "Batched" on all effects.
PikaCommando  [author] 16 Feb, 2018 @ 5:03am 
That particle is broken and not even Solais knows what's wrong with it, so just leave it be.

Also, that's a shame. I hope you guys are happy with your overpowered stick :V
NSKuber  [developer] 16 Feb, 2018 @ 4:52am 
" Particle effect Content/SeriousSamHD/Models/Weapons/CockMaster/CockExplode.pfx (CEffect::0x06002ba4) has inconsistent batching flags on its subeffects!"
Please fix this.

Also, weapon doesn't do random damage. That's not what "Damage (min)" and "Damage (max)" fields do, they are for chargeable weapons. So this weapon always deals 9001 damage.
There are currently no ways to randomize weapon damage by adjusting its params.
Spy's Cr3ed 16 Feb, 2018 @ 1:24am 
nice cоck on stick
Well, well. Some fance wabbajack is here? But yes. Always when i hear word "shaft" i always remember that workhorse from quake.
PootisMayo 15 Feb, 2018 @ 12:47pm 
I was expecting this to be the Shaft from Serious Sam's Bogus Detour. The resors are spreading.