Day of Infamy

Day of Infamy

167 ratings
El Guettar (alpha)
   
Award
Favorite
Favorited
Unfavorite
Maps (MP): Offensive
Maps (coop): Stronghold, Entrenchment
Tags: Invasion
File Size
Posted
Updated
146.288 MB
17 Feb, 2018 @ 12:52pm
11 Mar, 2018 @ 10:00am
2 Change Notes ( view )

Subscribe to download
El Guettar (alpha)

Description
Inspired by The Battle of El Guettar that took place during the Tunisian Campaign of World War II.

If you have any kind of feedback regarding gameplay and map balance or just general impressions, please leave a message in the comments section. Don't forget to rate!

Special thanks to everyone that supported me through development:
Mapcore.org
{Wolf Euro Brigade}
INS/DOI discord
DOI community
Lizard
A. Maxim
will2k
Squad
Popular Discussions View All (1)
2
23 Feb, 2018 @ 4:10am
Bug - solved
[ACCUsers] Enemy1
68 Comments
Wild Wrecker 27 Jul, 2022 @ 10:42am 
alright ill make sure to give u credit
radu  [author] 27 Jul, 2022 @ 10:41am 
Yep, go ahead!
Wild Wrecker 27 Jul, 2022 @ 8:30am 
gmod
radu  [author] 27 Jul, 2022 @ 7:33am 
What game are you porting to?
Wild Wrecker 26 Jul, 2022 @ 5:41pm 
Hey I am porting DOI maps I was wondering if i can receive your permission to port this wonderful map
The_PowerDirector 11 May, 2019 @ 7:57am 
What nationality is Radu?
Trevor Reznik 29 Jul, 2018 @ 12:32am 
Shame vanilla game doesn't have any north african maps like these.
Spitfire 2 Apr, 2018 @ 2:58am 
Great looking map, any servers running this map with regular players?
Wolf.Enstein 14 Mar, 2018 @ 9:57am 
The gameplay is really good, Radu, the map structure is also good too, it's great fun fighting your way through all the buildings. Anything I'd change? I'd maybe make the last point an objective where the Allies have to kill an Axis General who is heavily defended by his troops inside a near-by building.
radu  [author] 13 Mar, 2018 @ 10:26am 
Thanks for the screenshots! Those are actually "developer textures", used as placeholders for proper textures. After the next update (which will address the final map area), I'm going to focus pretty much just the visuals. What do you guys think of the structure changes(gameplay wise)?