Total War: WARHAMMER II

Total War: WARHAMMER II

30 ratings
Great Manticore
   
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Tags: mod, Units
File Size
Posted
Updated
886.417 KB
20 Feb, 2018 @ 11:08am
29 Jul, 2021 @ 12:25am
10 Change Notes ( view )
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Great Manticore

In 1 collection by Singemeister
Singe's Created, Updated, and Reuploaded Units
37 items
Description
Standalone version of the Great Manticore from here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1272351253
10 Comments
hi3r0ph4nt 13 Aug, 2021 @ 10:15am 
working caps?
Singemeister  [author] 11 Sep, 2019 @ 10:30am 
Update tomorrow.
Singemeister  [author] 8 May, 2018 @ 4:26am 
I will be out of England and away from a computer from May 9th to June 28th, so no updates will be forthcoming in that time, I'm afraid. You may have to disable my mods for the Norsca update.
steelmidnight 25 Feb, 2018 @ 4:23am 
Very cool! Are you brainstorming mod ideas? Would love to see some crossover monsters (Cygors, Harpies, ect) with WoC. Thanks for a great mod!
Singemeister  [author] 21 Feb, 2018 @ 7:20am 
Huh. I might jump the costs on them a bit then.
Avadon 20 Feb, 2018 @ 9:39pm 
Actually that is not true.

I saw him raze Altdorf with four of them, observing as the events took hold. I was playing as the vampire counts and it happened in turn 85. Though I got bored with the vampire counts and went with my planned modifications to a Queek play through.
Singemeister  [author] 20 Feb, 2018 @ 2:19pm 
@Avadon Don't worry, Khazrak will have already burned down half the map by the time he gets these.
Chiron 20 Feb, 2018 @ 1:39pm 
This is perfect, at least beasties have something to replace jabba now
Decomposed 20 Feb, 2018 @ 12:48pm 
AI Beastmen seems to be broken atm hence the bugfix by Venris.
Avadon 20 Feb, 2018 @ 12:43pm 
If only it didn't make AI beastment OP as well.