Rusted Warfare - RTS

Rusted Warfare - RTS

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1.368 MB
20 Feb, 2018 @ 2:29pm
26 Mar, 2018 @ 2:38am
12 Change Notes ( view )

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In 1 collection by SUSHIMAKI
SUSHIMAKI's mods
85 items
Description
You better not step a foot on his island, because it's his island!
8 Comments
Ruin Sentinel 4 Jul, 2018 @ 12:12am 
Like wc3 mod)Can you create more units?
SUSHIMAKI  [author] 19 Mar, 2018 @ 7:46am 
Sight range is hard to test and is easily forgot about because there is no fog of war in sandbox.
SUSHIMAKI  [author] 19 Mar, 2018 @ 7:45am 
Its more toned down now. 36 instead of 100. Still like if hes a radar. Hes a seer XD
MladoTouan 19 Mar, 2018 @ 6:53am 
Does the overseer still have a huge vision range?
SUSHIMAKI  [author] 19 Mar, 2018 @ 6:01am 
UPDATE: Revised animations, new look, team colors and units lore
SUSHIMAKI  [author] 28 Feb, 2018 @ 3:10am 
Big update: Cyclops are now trained from the Timeless Portal building. The building itself is unconventionnal because it drains incomes a little and can be upgraded. This consume more incomes but allows recruitment of Seers and the building makes a nuke explosion when destroyed. It can however be downgraded for free at any time to return to low income drain level.
clop1000 27 Feb, 2018 @ 7:47am 
Nice idea)
SUSHIMAKI  [author] 25 Feb, 2018 @ 10:39pm 
I added part of a rework for the cyclop. It nows fight in melee and a new ranged cyclop The seer fires lasers and got a shield. I plan to make them also their own building later on.