Stellaris

Stellaris

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Mid-Game Horde 100%
   
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929.387 KB
23 Feb, 2018 @ 6:37am
13 May, 2020 @ 6:53am
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Mid-Game Horde 100%

Description
Guarantees the Horde spawning in your mid-game.

Another mod for all you masochists out there. This time featuring the new mid-game crisis added with the Apocalypse DLC, the Horde.

As it would normally take ages to kick off, this small mod guarantees that your not-so-friendly neighbours will unite as soon as you hit mid-game to kick your behind.

Should be working fine with all mods as long as they're not changing the marauder_events.
If you like the mod, please let us know by rating it.
If you don't, please let us know why, and rate it for the amazing thumbnail. : ^)

Have fun!
49 Comments
scott.rossi 6 Jun, 2023 @ 6:58pm 
this seems to make marauder empires be named with just "."or nothing at all :(
big e 22 Feb, 2023 @ 9:07pm 
seems to break the great khan event as of latest patch
Šĥįṽắ ૐ 3 Mar, 2022 @ 10:15am 
update 3.4 ?
RECKLE$$ 17 Jan, 2021 @ 8:29am 
i love this mod and been using it for a while. question though every single playthrough, Khan dies eventually, battle, assassin, misc doesnt matter. and it always results in the diadochi event after 100%. i was wondering what are the parameters for the other outcomes.
one thing i will add dont know it means anything, but during horde crisis the 'khan (enter name)' is not called a khan. his title is dictator is this normal and i consoled into the faction, its authority was set to dictatorial. i thought it should be imperial. my guess no heir so no new khan to keep the horde untied. anyone like to weigh in on this, thanks
키으기 21 May, 2020 @ 11:52pm 
Thank you I'll use it well
袁銀-ゆん-Yun 13 May, 2020 @ 1:23pm 
Yes, I can also confirm the issue has been fixed. Thank you for the update!
OdinMinusNull  [author] 13 May, 2020 @ 6:54am 
Updated the mod, issue seems to be fixed on my end.
袁銀-ゆん-Yun 12 May, 2020 @ 9:07pm 
Hello, I have noted that this mod causes two blank event boxes to appear every single in-game day. This bug has begun appearing after the 2.7 patch on May 12th. Please see if you can fix this if you have the time, thank you.
RECKLE$$ 11 May, 2020 @ 10:51am 
maybe increase Khanate strength, in every play through even with this mod, Khan dont last more than a decade 10-15K avergae fleet power is not high enough for a challenge
OdinMinusNull  [author] 29 Mar, 2020 @ 5:21pm 
Not sure - I think it should work as long as the mid game hasn't started yet (2100 standard iirc)