Stellaris

Stellaris

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[1.9 Legacy] Stronger Orbital Bombardment
   
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25 Feb, 2018 @ 1:20am
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[1.9 Legacy] Stronger Orbital Bombardment

Description
I've glassed a lot of planets in my 4X days and I couldn't help but think Stellaris' orbital bombardment was a little weak. So I went digging through the files and it turns out there are two reasons for this: if you think it's because it's not living up to what the tooltips tell you - well, you WERE right, until they fixed that in 1.6. On the other hand, if you think what the tooltips tell you is weaksauce, well, you're still right, and if you're not planning on updating to Stellaris 2.0 this is probably the mod for you.

(If you ARE planning on updating to 2.0 and beyond, you should be here.)

(For a less dramatic effect, try my other mod Fixed Orbital Bombardment, which I should really rename one of these days.)

NOTE: I probably won't be updating this version of the mod going forward, but if you won't be updating your version of the game going forward then we're a perfect fit, aren't we?

Changes:

events/orbital_bombardment.txt
Light Orbital Bombardment: 5% chance to kill pop per month (was 0%)
Limited Orbital Bombardment: 20% chance to kill pop per month (was 2%), 25% chance to ruin a building per month (was 5%)
Full Orbital Bombardment: 50% chance to kill pop per month (was 4%), 50% chance to ruin a building per month (was 10%), 25% chance to create a tile blocker per month (was 3%).
Armageddon Bombardment: 75% chance to kill pop per month (was 6%), 75% chance to ruin a building per month (was 10%), 50% chance to create a tile blocker per month (was 6%).

Fanatical Purifiers and Determined Exterminators now gain Unity from killing pops via bombardment.
Bombardment can now kill the last pop on a planet. Let me know if this causes Issues with war resolution somehow.

Killing the last pop on a colonized planet has a chance of creating a tomb world (up to 50% at full bombardment or 75% at Armageddon). Ringworlds are damaged and habitats are destroyed instead.
if a planet is turned into a tomb world by bombardment, every tile has a chance of gaining a Bombarded Land tile blocker (up to 50% chance at full bombardment or 75% at Armageddon).

Changed all localisations to match new figures.