Stellaris

Stellaris

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Faster Ship Speed [2.0.*]
   
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796.000 B
25 Feb, 2018 @ 3:24am
13 May, 2018 @ 9:39am
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Faster Ship Speed [2.0.*]

In 1 collection by Shelanoir
Shelanoir's 2.0 rebalancing collection
7 items
Description
2.0 drastically slowed down ship movements, both sublight and movements between systems, by forcing the use of slow hyperlanes. This mod increases the speed of all movements to make the game less of a slog.

- Sublight movement speed increased 3.33 fold

- Hyperlane windup cut in half

- Maximum penalty for hyperlane windup far away from friendly territory cut from 5x to 2x

Should be compatible with all mods.

NOTE: Missile stats are not affected, as this breaks too many mods that already contain their own fixes. If you are not using any weapon-editing mods, install https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385237111
18 Comments
Lee Adaama 9 Jun, 2019 @ 6:16am 
Hi can we get a update for 2.3? Thank you.
FlamingFeather 13 May, 2018 @ 8:14pm 
Thank you very much
Shelanoir  [author] 13 May, 2018 @ 9:34am 
Okay, way too many mod packs include this and weapon mods, I'll put the missile fix into a separate mod so I don't break everyone's setups
Shelanoir  [author] 13 May, 2018 @ 7:26am 
Very good catch; I rarely use missiles so I never noticed it. New version should fix all missile stats - downside is it's no longer compatible with mods that modify weapons.
FlamingFeather 13 May, 2018 @ 3:54am 
Good Sir. I love the concept of this mod. BUT THERE IS ONE MASSIVE PROBLEM! You forgot to boost the speed of missiles, rendering them completely useless as the only time the missiles hit their target is when the ship stops moving. I would love to use this mod but sadly I can not unit this issue is fixed
Daniel L Parry 6 Apr, 2018 @ 6:28pm 
This is extremely useful, particularly in cases of large galaxy games where the actual game's speed starts to drop and even at Fastest speed the game feels like its moving at a snails pace.
elhran 9 Mar, 2018 @ 8:27am 
Thanks...that's what I thought. I was just surprised to see that phrase used by, I assume, a younger person. I'm an old game player and I just figure that most players here are younger than me :) My grandsons have no idea what "three fold" etc means....
Shelanoir  [author] 9 Mar, 2018 @ 2:53am 
Original movement speed is 0.045 units per tick; with this, movement speed is 0.15 units per tick
elhran 8 Mar, 2018 @ 9:44pm 
I may be a little dense right now, but does the sublight speed increase 3.33 TIMES original, or does it increase by a third of the original ( 1 and 1/3 times original )? I'm asking because I don't hear the description "increased x fold"" used much anymore and I want to be sure it's what I'm familiar with....not trying to be a jerk...just an old guy surprised to hear that phrase....thks
Pepega 8 Mar, 2018 @ 7:12pm 
Though i have noticed that when armies follow fleets, for a moment they seem to race ahead of the fleet, which leads to them being the primary focus for the fire few volleys (which might lead to the death of a transport or two)