Stellaris
(Servono più voti)
Faster Ship Speed [2.0.*]
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
796.000 B
25 feb 2018, ore 3:24
13 mag 2018, ore 9:39
5 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Faster Ship Speed [2.0.*]

In 1 collezione di Shelanoir
Shelanoir's 2.0 rebalancing collection
7 elementi
Descrizione
2.0 drastically slowed down ship movements, both sublight and movements between systems, by forcing the use of slow hyperlanes. This mod increases the speed of all movements to make the game less of a slog.

- Sublight movement speed increased 3.33 fold

- Hyperlane windup cut in half

- Maximum penalty for hyperlane windup far away from friendly territory cut from 5x to 2x

Should be compatible with all mods.

NOTE: Missile stats are not affected, as this breaks too many mods that already contain their own fixes. If you are not using any weapon-editing mods, install https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385237111
18 commenti
Lee Adaama 9 giu 2019, ore 6:16 
Hi can we get a update for 2.3? Thank you.
FlamingFeather 13 mag 2018, ore 20:14 
Thank you very much
Shelanoir  [autore] 13 mag 2018, ore 9:34 
Okay, way too many mod packs include this and weapon mods, I'll put the missile fix into a separate mod so I don't break everyone's setups
Shelanoir  [autore] 13 mag 2018, ore 7:26 
Very good catch; I rarely use missiles so I never noticed it. New version should fix all missile stats - downside is it's no longer compatible with mods that modify weapons.
FlamingFeather 13 mag 2018, ore 3:54 
Good Sir. I love the concept of this mod. BUT THERE IS ONE MASSIVE PROBLEM! You forgot to boost the speed of missiles, rendering them completely useless as the only time the missiles hit their target is when the ship stops moving. I would love to use this mod but sadly I can not unit this issue is fixed
Daniel L Parry 6 apr 2018, ore 18:28 
This is extremely useful, particularly in cases of large galaxy games where the actual game's speed starts to drop and even at Fastest speed the game feels like its moving at a snails pace.
elhran 9 mar 2018, ore 8:27 
Thanks...that's what I thought. I was just surprised to see that phrase used by, I assume, a younger person. I'm an old game player and I just figure that most players here are younger than me :) My grandsons have no idea what "three fold" etc means....
Shelanoir  [autore] 9 mar 2018, ore 2:53 
Original movement speed is 0.045 units per tick; with this, movement speed is 0.15 units per tick
elhran 8 mar 2018, ore 21:44 
I may be a little dense right now, but does the sublight speed increase 3.33 TIMES original, or does it increase by a third of the original ( 1 and 1/3 times original )? I'm asking because I don't hear the description "increased x fold"" used much anymore and I want to be sure it's what I'm familiar with....not trying to be a jerk...just an old guy surprised to hear that phrase....thks
Pepega 8 mar 2018, ore 19:12 
Though i have noticed that when armies follow fleets, for a moment they seem to race ahead of the fleet, which leads to them being the primary focus for the fire few volleys (which might lead to the death of a transport or two)