Total War: WARHAMMER II

Total War: WARHAMMER II

64 ratings
Supply and Demand 2
   
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Tags: mod, Campaign
File Size
Posted
Updated
21.378 KB
25 Feb, 2018 @ 12:32pm
1 Mar, 2018 @ 1:00am
2 Change Notes ( view )

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Supply and Demand 2

Description
I decided to continue and update this very nice mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183976694

I've changed Tomb kings. Now they don't have upkeep.
Vampire and TK raiding and march dont affect vigour but lords spend more magic to support their minions. (magic power reserves decrease)

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“The line between disorder and order lies in logistics…” – Sun Tzu

This mod is simple but adds complexity. By implementing a rudimentary supply Meta-game into the campaign, it adds a new layer of depth that promotes a more strategic way of thinking. Depending on the "Stance" "Situation" and "Location" of your army you will now pay different upkeep costs and recruitment costs as a direct result. With careful management of forces you can now save money on your stacks to help support the building of more stacks to better stop the AI from back capping all game. If "Garrisoned" or "Encamped" for Horde factions, upkeep and recruitments costs are reduced. Raiding your enemies lands to steal income now also helps to sustain the army doing it resulting in a bigger net income for the action. To compensate, armies in enemy lands cost more to upkeep (unless pillaging) with sieges being even more expensive. This makes raiding, camping, garrisoning etc an essential part of your economy, now the Stance system can properly reward or punish you for army positioning in the way that matters most. Your Treasurey. This adds a sense of urgency to conflicts that they didnt have before. Sustained wars with multiple sieges and forces out of country can easily outpace your capacity to fund it. With this mod your income will never be static or predictable. Every movement of every army changes your current perspective budget. Every dollar counts. Therefore every move matters. It gives decisions more weight. This really ties the game together for me, with Mortal Empires massive map, this helps break up the tedium of army management. It makes you carefully evaluate each option available in an attempt to maximize profit. And thinking is why I play these games. The mod also adds a few additional quality of life changes to the defensive stances I felt made sense. The biggest being the "Encamped" stance now provides passive Exp to units in the army to simulate drilling them. Below is the full list of changes added to all "Stances" and "Situations" and their corresponding effects. No existing effects were changed in the making of this mod, so this should work with any mod you throw at it. Examples pictures are above. Built for Mortal Empires. Built with love. Built for you. Enjoy.

SPECIAL NOTE: WORKS WITH SAVED GAMES. ADD AT ANY TIME.

Stance: None
+10% to Upkeep for all units in this army while in foreign territory

Stance: None (TK)
-20% to replenishment for all units in this army

Stance: March
+10% to Upkeep for all units in this army while in foreign territory
-10% to replenishment for all units in this army

Stance: March (Vamp)
No more vigour change
-15 to winds of magic reserve
+20% to Upkeep for all units in this army while in foreign territory

Stance: March (TK)
No more vigour change
-15 to winds of magic reserve
-50% to replenishment for all units in this army

Stance: Use Worldroots
+10% to Upkeep for all units in this army while in foreign territory

Stance: Use Underway
+10% to Upkeep for all units in this army while in foreign territory

Stance: Use Underway
+10% to Upkeep for all units in this army while in foreign territory

Stance: Ambush
+10% to Upkeep for all units in this army while in foreign territory

Stance: Stalking
+10% to Upkeep for all units in this army while in foreign territory
+10% to Battle Movement Speed for all units in this army

Stance: Channelling
+10% to Upkeep for all units in this army while in foreign territory
+15% to magic resistance for all units in this army

Stance: Channelling (Vamps)
-15% to Upkeep for all units in this army while channelling in foreign territory
-10% to Raise the Dead recruitment for this army

Stance: Lileath's Blessing
+10% to Upkeep for all units in this army while in foreign territory
+2 to Untainted in local region

Stance: Raiding
-10% to Upkeep for all units in this army

Stance: Raiding (Vamps/TK)
No more vigour change
-10 to winds of magic reserve

Stance: Raidin' Camp
-15% to Upkeep for all units in this army
-15% to Recruitment Cost for this army

Stance: Hidden Encampment
-15% to Upkeep for all units in this army
-15% to Recruitment Cost for this army

Stance: Encamp
+10% to Upkeep for all units in this army while in foreign territory
+100 Exp to all units in this army each turn (Doesnt effect Lords or Heros)
Allows Guerrila Deployment for all units in this army

Situation: Mustering
+10% to replenishment for all units in this army

Situation: Laying Siege
+15% to Upkeep for all units in this army

Situation: Garrisoned
-15% to Upkeep for all units in this army
-15% to Recruitment Cost for this army
38 Comments
Fresh Cake 11 Jul, 2020 @ 9:33am 
is this mod still working?
SuspiciousSeal 7 Jul, 2019 @ 12:40pm 
and the answer is no, it doenst work. lol
SuspiciousSeal 7 Jul, 2019 @ 7:12am 
Does this still work with garrison duty? Its another mod by the same authoer of the original that requires supply and demand.
klaysdnd 5 Jun, 2019 @ 11:32pm 
update?
Fundayz 5 Jan, 2019 @ 5:26pm 
The original is updated now btw
Fundayz 5 Jan, 2019 @ 5:25pm 
Did not know this existed. This looks amazing.

Please update if you can, ty.
TANKMAN 24 Sep, 2018 @ 9:25pm 
is it updated yet?
Ω 28 Aug, 2018 @ 6:44am 
Update this wonderful mod!

Please, of course. Crashes in it's current state.
Jiushi 18 Aug, 2018 @ 7:16am 
Thanks for this mod, please update it.
pienivihanen 20 Jul, 2018 @ 9:52pm 
Thanks for the great mod. Please update when you can, this mod gives nice layer of strategy for the game.