XCOM 2
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[OUTDATED] RPG Overhaul Specialization Pack - Richards Classes
   
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27 Feb, 2018 @ 5:53pm
10 Jul, 2018 @ 10:00am
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[OUTDATED] RPG Overhaul Specialization Pack - Richards Classes

Description
!!! This mod is extremely outdated and should not be used alongside modern versions of RPGO -- it exists on the workshop for historical purposes only. !!!


This mod adds new specializations for Musashi's amazing RPGO mod. They are made using Richards Classes, and as such requires it. Richards Classes are all automatically disabled. This pack is no longer updated.

New promotion screen by default is not needed!


Specializations added:
*Raider - uses Slice to be able to safely tear apart foes at close range. With proper training, they can make three or more attacks in one turn.
*Commando - uses Charge! to quickly close the gap between them and an enemy. This allows them to use sawed offs the best, and can gain the pump action perk for more ammo. At higher levels they can gain other methods of closing the gap.
*Sheller - uses various shotgun munitions to disable and damage their enemies. I tried to restrict these to shotguns only. They also have the ability to gain +3 primary weapon damage after two perks. For balance, these require one another.
*Agent - starting with Conceal and Carry, Agents use a more powerful form of Phantom. It cannot be taken with Phantom as well, meaning you'll be locked out of a few perks. The other perks available to them use pistols and can keep them hidden and eliminate targets.
*Doctor - using healing darts and skilled practice, doctors don't use gremlins for their healing. They don't need medkits to heal their allies, and can as such take other secondaries or stack with medic.
*Technical - with a unique mix of GREMLIN skills, they can support their allies by covering their steps or setting their foes alight. With proper training, they may not ever fire their gun.

Partial Specializations added:
*Disabler - sometimes you need an enemy taken out of the equation. The disabler uses the arc thrower to stun, disorient, and disable enemies.
*Brute - using their raw strength, they strike their foes from a range. With the proper training, they can master their fists to stun and damage foes, along with using combat knives to block incoming attacks.

Secondary Specializations added:
*Doorkicker - three perks that grant extra flashes and smokes for battlefield use.
*Pistolier - deal extra damage with your pistol in the secondary slot, for use with other primary weapons.