Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Containment Procedures...
Order "Code Netzach"
-Hit & Run Tactics, as well as collecting of resources at a high priority, as well as combat.
Order "Code Yesod"
-Hit & Run Tactics via Angry Mob.
Order "Code Alpha"
-Using of Long Range Weaponry as well as modified munitions.
Order "Code Angela"
-Using of Air units or fast strikes against the foe.
Class 1 Breakout - Riot
-Minor situation, recommended to take immediate action.
Class 2 Breakout - Citywide
-Strong one's are to be dispatched in order to contain the situation.
Class 3 Breakout - National
-All Units are to mobilize and prepare to go on the defensive, if the departments hold, they can move out to contain the escapees.
Class 4 Breakout - Spacestation
-The Codes will not be effective at aiding in containment, many breakouts have occurred, Task Force Delta recommended to be used.
Class 5 Breakout - World
-All Weapons are to be utilized to their full extent, suppression must be guaranteed at all costs.