Stellaris

Stellaris

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Fail's Huge Scaling Fix
   
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903.000 B
1 Mar, 2018 @ 5:42am
1 Mar, 2018 @ 6:10am
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Fail's Huge Scaling Fix

Description
A little mod I created to deal with some of the scaling issues inherent in 2.0, such as:

- Influence - claims and expansion are 2x harder on huge maps, as influence doesn't scale the way minerals etc do.
- War exhaustion - more battles to fight, planets to take etc, the bar for war exhaustion also needs to scale more.
- Starbase hard cap - I can see why there is one, to avoid long games becoming WW1 in space, but a non-scaling limit is going to cause other problems.

To counter these issues, I've done the following small tweaks:

- Lowered influence costs for claims
- Lowered influence costs for system expansion
- Increased starbase cap

All changes have been to scale from medium galaxy (600 stars) to a large galaxy (1000 stars), therefore all reductions are divided by 1.66, and all increases multipied by the same scale.

Please note that this makes large galaxies play a little faster, at a pace closer to a medium galaxy that the game is balanced for. If you'd prefer a slower game then I suggest setting the mid/end game crisis years back by a similar amount, or even using a mod that allows for an extra crisis later...

full changes copied in below:

NEconomy = {
EXPANSION_COST_BASE = 45.0 # The influence base cost of outpost
EXPANSION_COST_DISTANCE = 45.0 # Added per hyperlane jump away

CLAIM_COST_BASE = 30.0 # The influence base cost of making claims
CLAIM_COST_STARBASE = 15.0 # Added cost for upgraded starbase
CLAIM_COST_COLONY = 15.0 # Added cost for colonized system
CLAIM_COST_DISTANCE = 15.0 # Added per hyperlane jump away
}

NGameplay = {
WAR_EXHAUSTION_SHIP_KILLED_MULT = 1.2
WAR_EXHAUSTION_ARMY_KILLED_MULT = 0.15
WAR_EXHAUSTION_PASSIVE_GAIN_YEARLY = 0.05

STARBASE_CAPACITY_MAX = 999
}

The mod is designed to be used with a huge galaxy.

Any feedback on how this makes the scaling on huge galaxies feel would be greatly appreciated!

Updated for 2.02 - starbase cap now matches 999 limit, occupation war exhaustion removed.
9 Comments
FailSafe  [author] 8 Apr, 2018 @ 11:24am 
Yeah starbase cap used to be 50, so it's scaled according to that still. I haven't had a chance to update the mod yet, I'll try and throw an update out soon.
mediumvillain 5 Apr, 2018 @ 10:22am 
oh, dude, yeah. i checked, its in your mod, starbase capacity max is set to 83
mediumvillain 5 Apr, 2018 @ 9:39am 
for some reason my starbase cap is locked at 83 max (despite adding up to over 100) in my game post-2.0.2, after I played my last game w/ this mod & it worked fine. i dont really use anything else that effects that. can you let me know which files the starbase cap is listed in so I can manually check if any other mods I added recently are changing it? ill also resubscribe, maybe the changes havent gone into effect (I had a problem w war goals/cbs not being updated after the patch).
LAJ-47FC9 3 Apr, 2018 @ 2:56am 
This mod would go very well with other mods that expand the possible galaxy sizes beyond 1,000 stars, too. Much thank! :D
Roid_Rub 13 Mar, 2018 @ 10:55am 
Alright thanks
FailSafe  [author] 13 Mar, 2018 @ 5:01am 
@robam Possibly, I'm not sure how conflicts with workshop mods are resolved. I don't really have time to upload an alternative for you but if you google how to find the mod file, extract the zip, remove the WE lines and rezip the file, putting it back, it should be fine.
Roid_Rub 12 Mar, 2018 @ 10:15pm 
Is this compatible with Accurate War Exhaustion - For 2.0?
If it's not could you make a version that only scales claims if possible?
Thanks in advance.
dog!♡💤 7 Mar, 2018 @ 7:35am 
Well done. This was necessary for larger games.
Nathan the Dwarven Shark 2 Mar, 2018 @ 10:41am 
Very nice!