Source Filmmaker

Source Filmmaker

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Mercy "Zhuque" [Overwatch]
   
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Model
Models: Character
Tags: SFM
File Size
Posted
Updated
145.496 MB
1 Mar, 2018 @ 9:48am
20 Oct, 2018 @ 2:45pm
2 Change Notes ( view )

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Mercy "Zhuque" [Overwatch]

Description
Mercy is one of the heroes in Overwatch (Support). Skins "Zhuque" comes from event "Year of the Dog 2018"

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------------------- Information about Models ------------------
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  • Texture "Fake PBR"
    - BlueFlytrap's method with later changes
    - Includes skins Normal / Golden (Weapons)

  • Full Position Set
    - Flex Face L4D2 FACS ( by Auditor )
    - Face and Fingers Bones
    - Eye movement + Eye "View Target"
    - Skeleton (Works with Rig_Biped_Valve_3spine or Rig_Overwatch )
    - Additional bones for accurate positioning (bip_xxx_Twist_x)

  • Bones
    - Original Weights
    - Names Adapted to work in sfm
    - Side Left / Right

  • Jjbones
    - Hair, Skirt, Elements of Cloth

  • Animations (All) Mercy
    - Victory Poses [VP]
    - Emote
    - Play of the Game [Potg]
    - Run, Walk, Fly, Skills e.t.c
    ( From 20.10.2018 ) halloween2018

  • Bodygroups
    - Full ( easy "Head Hack" or any "Body Hack" )

  • Size
    - Adapted to Sfm Ov Models

  • Include
    - Mercy
    - Blaster & Staff
    - An additional outfit without a head (xxx_headless)
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Credits
  • Auditor Creating facial expressions/flexes.
  • Kemot44 Extract files / Edit Texture, Bone, Mesh / Accessories / Rest Renders & whole transfer procedure to Sfm.
  • Overwatch (Blizzard Entertainment) Model property



Special thanks

  • "Pedro.rodriguez2005" for Help/tips in texture _v3
  • "Casanova" for Help/tips in texture _v2 / _v3
  • "Eddy" for tips in Photoshop


    Note~

    1. Wings Glow have 3 colors (Skin) (Yellow (Original) + Blu (Mercy Combat) + * Green (Fortune) Looks the best

    2. Staff has Icon options (Bodygroup); Heal or Power

    3. I have simplified bones of skirt to make them more useful

    4. Normally it is not easy to remove face / head so you have model xxx_Headless


    -Prepared pbr textures require light (environmental simulation) to brighten metal elements.. I recommend 4-6 lights directed at the model, but spaced in different places , distances and intensity. (Metal elements brighten up)



    Model Location:
    kemot44\models\Overwatch\heroes\mercy\zhuque\mercy_zhuque_v3_staff.mdl
    kemot44\models\Overwatch\heroes\mercy\zhuque\mercy_zhuque_v3_headless.mdl
    kemot44\models\Overwatch\heroes\mercy\zhuque\mercy_zhuque_v3_blaster.mdl
    kemot44\models\Overwatch\heroes\mercy\zhuque\mercy_zhuque_v3.mdl

    Greetings!

Popular Discussions View All (1)
2
19 Aug, 2020 @ 3:09am
*[Artwork]*
Kemot44
6 Comments
DeQuiicKeRR 17 Aug, 2024 @ 3:39pm 
pls gmod :steamthis:
paw1999 24 Aug, 2019 @ 7:00pm 
She reminded me of Azula from Avatar
whammie 10 Sep, 2018 @ 1:11pm 
very nice work! love it
Kemot44  [author] 11 May, 2018 @ 11:06am 
@Lumi For now, it is unpublished in the public in the workshop because I'm working on a set of models
Ronıん 11 May, 2018 @ 9:46am 
@kemot44 where did you find that Paper hand fan? I can't find any paper hand fans in SFM
MARK2580 3 Mar, 2018 @ 3:27am 
Too much excess garbage. I see that you tried to understand how better textures are made, but after downloading the model and looking more closely, I realized that everything is still very bad, especially Mercy v3, where the place of metal is, the material is almost always black. And I do not understand why you should keep the old versions, where the materials were set up horribly.