Age of Empires II (2013)

Age of Empires II (2013)

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The Lord Of The Rings
   
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1.324 MB
2 Mar, 2018 @ 12:21pm
30 May @ 3:24pm
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The Lord Of The Rings

Description
THE LORD OF THE RINGS-marcknop AOE2 scenario

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This scenario is based on the story from J.R.R. Tolkien in the books of the same name and some details added in the Peter Jackson films.

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This scenario uses these two mods :
« The Lord of The Rings mod » and « The Lord of the Rings language(English and Chinese) » by TheDukeofHabsburg
links in Steam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1272363891&searchtext=the+lord+of+the+rings+mod
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1275067997&searchtext=the+lord+of+the+rings+mod

Subscribe in community's Steam workshop and enable the second one (the "LOTR language mod") in Steam workshop in the game, before playing it.
Don't forget to put English (or Chinese) language in options in AOE2 too, and restart the game.

THIS IS A SCENARIO FOR MULTIPLAYER IN AOE II « RISE OF THE RAJAS » EXPANSION.

GAME SETTINGS : 8 players ; Lock teams ; unexplored map.
NB: the team is automatic, don't select it (it will change in the game with some triggers and events).

CIVILIZATIONS :
Player 1 (blue): Gondor ; Player 2 (red): Mordor ; Player 3 (green): Rohan ; Player 4 (orange): Harad or Rhûn; Player 5 (teal): Rivendell ; Player 6 (purple): Minas Morgul ; Player 7 (grey): Isengard ; Player 8 (yellow): Lorien. 

NB: Considering the small time scale of the story, no building can be built (but you can still stock farms in mill and repair). No trade cart too.

MISSIONS :
NB : No mission garantees the victory on the strategical aspect, but can help a lot for it.
The player 1 is by far the player with the most of missions.

PLAYER 1 (Gondor/Blue) :

MAIN MISSION 1 :
Send Gandalf to the « Great archives » of Minas Tirith (on the flag) to learn more about Bilbo's ring.

MAIN MISSION 2 :
Go back quickly to Bag-End to explain to Frodo that the Ring of Power was found and he must flee from the Shire : this will enable Frodo to go out of the Shire (and enable the « Secondary mission 1» to  « 5 » ).

MAIN MISSION 3 :
Send Gandalf to Isengard to meet Saruman to seek his counsel about the One Ring.

MAIN MISSION  4 (condition : Frodo must be in Rivendell) :
Send Denethor, Stewart of Gondor (next to the « White Tower »), to meet his son Boromir in Osgiliath to inform him that he must go to Rivendell to the council of Elrond to catch Isildur's Bane.

MAIN MISSION 5 : « the Council of Elrond » :
Send to the council of Elrond (on the front of « Elrond's House ») :
a: Gandalf ;
b: Frodo;
c: King Elessar (you must have fulfilled the « Secondary mission 4 »;
d: Boromir (you must have fullfilled « Main mission 4 »);
e: Elrond (he must be created by Player 5 in « Elrond's house») ;
f: Glorfindel.
This will create the heroes « Gimli » and « Legolas » and open the way to the North-East through the Misty Mountains.

MAIN MISSION 6:
Send Gandalf the Grey and Frodo to the west gate of the mines of Moria to find its password (delete simply the wonder converted to go into the mines).

MAIN MISSION 7:
Send Gandalf to the Durin's bridge (in front of the East gate) to meet the Balrog and kill him. This will also break the bridge and change Gandalf the Grey to Gandalf the White (when you go out of the Mines), more powerful and able to heal Theoden from the mind control of Saruman.

MAIN MISSION 8 :
Send Gandalf (the White) to the «Golden Castle of Meduseld» in Edoras, capital of Rohan, to heal Theoden from the control of Saruman (it will change diplomacy for Rohan towards Isengard to « enemy » and make Theoden go out of his castle).

MAIN MISSION 9 :
Send Gandalf to the « tent of Eomer » (in the North of Rohan) to inform him that he's released from the banishment of King Theoden (it will disable the manipulation from Grima if it is done by Player 7).

MAIN MISSION 10 :
Send Gandalf and Pippin to the « Beacon of Minas Tirith » to inform the Rohan that Minas Tirith is besieged.

See the other missions in « Hints » section.

Copyright : marcknop, March 2, 2018.

PS: if you want me to play as blue with all the missions (even secrets) in my head (even not easy for me, I forgot sometimes some (about 200 triggers here)!) ask me for friend, I will invite you if you are in the aoe2 game when I host one.
You can also join my group created in that purpose too and the host of my other Tolkien inspired scenario : « The Hobbit » (showing all events of this book: see the workshop page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1794646697 )  : https://steamhost.cn/steamcommunity_com/groups/LOTRmarcknop

I will make an anouncement every time I host this scenario or the other.

I add that this work is a very professional work: I got a professional degree of space design and made a lot of researches on LOTR. No detail here is random. I want to thank particularly John Howe and Alan Lee for their awesome work on The Lord Of The Rings films by Peter Jackson, who inspired a lot my design here, not only the graphic mod.
For the story part, all events in the Lord Of The Rings books are almost depicted, even some not in the Peter Jackson Trilogy like Tom Bombadil, Old Man Willow or the Barrow-wight ("Galgal spectre" in French) and some funny details from the films making the game more interesting and the story more credible for me like the banishment of Eomer (not emprisonment), the research of Gandalf in Isildur's autobiography in the great archives of Minas Tirith or the fight and dialog between the king of the deads and Elessar in Dwimorberg to convince him to join him.
All of this makes a strong coherence with the second scenario about the Hobbit, which precedes the events in a perfect logical continuation and show the other part of the Middle Earth (the north) except the Shire, Bree, Weathertop, the Trollshaws, Rivendell, etc (Eriador in fact) which are just copied and making thansition with the two stories and lands (South (for The Lord Of The Rings) and North (for The Hobbit), Eriador being obviously in the north in the first scenario and the south, for the second (which is the prequel, in fact, like for the films)).


For all infos on this description page gathered with better presentation, see now my new guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1994396529
Popular Discussions View All (4)
4
13 May, 2020 @ 4:10pm
BONUS HINTS
marcknop
2
27 Jun, 2020 @ 11:49am
LIST OF HEROES AVAILABLE IN THIS SCENARIO:
marcknop
2
23 Apr, 2020 @ 1:09pm
PINNED: HINTS
marcknop
140 Comments
marcknop  [author] 30 May @ 3:26pm 
NEW UPDATE: (version 70) I added two Gondorian guard towers behind Morgul vale aqueduct to defend it from early heroes rush.
marcknop  [author] 18 Apr @ 8:54pm 
NEW UPDATE: (version 69) solved a technical problem in previous update
marcknop  [author] 18 Apr @ 2:26pm 
NEW UPDATE: (version 68) now Isengard (player 7) can get the hero Ugluk by simply making his first unique unit (uruk hai raider) as older and leader of uruk hai raiders (the first uruk hai raider created will get a boost of +300 hps and +30 attack) for better balance and acuracy to Tolkien book.
marcknop  [author] 8 Mar @ 3:52pm 
NEW UPDATE: (version 67) now Gandalf cannot go elsewhere when he is back in Bag End to chat to Frodo about the One Ring and he is more locked to his task after to go in Isengard and can't do anything else.
marcknop  [author] 4 Dec, 2024 @ 1:46pm 
NEW UPDATE: (version 66): now the trebuchets mounted at start in Minas Tirith are special trebuchets which you can't move, renamed "wall trebuchets" to prevent rush with them and more realistic and with range bonus that way: +1 at first level (figuring an elevated position on the wall), +2 on second step wall and +3 on the third, the elevation giving slight more long trajectory but being mainly vertical in end of the stone run, not much. You see in film one on top hiting almost orc chieftain on first line of his army next to onagers shooting above the wall. Now the third level treb can reach a target 4 tiles above the first wall. You see also in film how they got no wheel to move: they are mounted on wall or tower probably thanks to a crane. They are only defensive.
marcknop  [author] 25 Sep, 2024 @ 5:14pm 
NEW UPDATE: (version 65): now Minas Morgul (player 6, purple) starts at dark age because with the help of allies sending ressources through market, he could still reach too fast the Nazgul technology to gain almost unbeatable Witch King before Gandalf could release Frodo in the Shire, which makes the evil side win too easily (almost automaticaly) and ruins whole plot and scenario.
marcknop  [author] 8 Sep, 2024 @ 4:47pm 
NEW UPDATE: (version 64) no more snow trolls allowed for Mordor (player 2). Is not north civ (is normaly only from Gundabad eternal snow north of Middle Earth unit) and some players were abusing by doing only that strong unit with few room while you don't even see one in whole LOTR Peter Jackson trilogy and I am quite sure even for Tolkien's books.
marcknop  [author] 16 Aug, 2023 @ 5:39pm 
NEW UPDATE (version 63):
Now the Elves factions (Rivendell and Lorien) got no longer siege workshop and Lorien doesn't have access anymore to catapult galeon because it makes them too strong in defense and it is totally inacurate in term of their spirit bound to nature and the respect of it.
marcknop  [author] 31 Jul, 2023 @ 10:23pm 
NEW UPDATE (version 62):
Now Minas Morgul (P6) starts in first age (Aoe2 feudal age) to prevent black riders to become mighty nazguls too soon like when pursuing Frodo locked in Shire.
Nazgul powerful tech can be considered as gaining fellbeasts.
marcknop  [author] 22 Jul, 2023 @ 1:09pm 
NEW UPDATE (version 61):
7 tents (7x5pop=35) have been added in Helm's deep cave to figure the shelter of Edoras people when Isengard attacked and 1 more house on top of Minas Tirith next to stable, to figure more the last standing resistance of this huge city.