Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's also why to compensate you can craft the "weapon" anytime for free.
For animations it would make any crossbow use them. Unless we're someday able to add custom type of animations (would work for bows too )
You can't exactly pick a custom one for ranged as there is only one type of it
If there is a way, maybe try to change the animation from "crossbow" to "punch" or even an empty handed sword strike and lose the throwing weapon from the "being held" animation.
Again, I know FCS has limitations, so it may be the case that all "crossbows" have the same animation.
So sometimes simple is better even if it looks clunky :D