Stellaris

Stellaris

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!Conventional Strike Craft
   
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File Size
Posted
Updated
1.191 KB
3 Mar, 2018 @ 12:33am
20 Jul, 2018 @ 6:27am
3 Change Notes ( view )

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!Conventional Strike Craft

Description
This is a graphics only mod. It only changes the graphics of the weapons, the damage and the weapons 'under-the-hood' stays the same.

Changes
This mod changes the following for strike craft:
- Fighters will use various small autocannons instead of lasers.
- Bombers will use various torpedos instead of lasers.


Compatibility:
- Works with any mod that does not change the /Common/component_templates/00_strike_craft file.

Other mods
- NSC2 compatibility mod
12 Comments
Working Joe 10 Jul, 2020 @ 4:58pm 
Is this still working despite it being out of date?
Blackburn  [author] 19 May, 2020 @ 9:57am 
Will update later this week.
袁銀-ゆん-Yun 26 Apr, 2020 @ 11:04pm 
Hello, would you be willing to update the mod so that the strike crafts can use auto cannons for the Federation update?
Lumpy 13 Feb, 2019 @ 10:55am 
I've been looking for a mod like this for ages, the default laser weapons of strike craft are just massively over the top and way too prominent. Is there any chance you are going to update this for the current beta? Cheers!
�[Dire_Venom]� 20 Jul, 2018 @ 6:52am 
Thankies :D
Blackburn  [author] 20 Jul, 2018 @ 6:27am 
Updated to 2.1.1
�[Dire_Venom]� 14 Jul, 2018 @ 4:01am 
Looks awesome! Is it compatiable with 2.12:?
Blackburn  [author] 10 Mar, 2018 @ 2:19am 
Turns out I missaved a file during publishing of this mod, just posted an update which fixes it. It will not break any games etc.
Blackburn  [author] 9 Mar, 2018 @ 12:53pm 
Are you sure you're not looking at my other mod? Just checked right now and the speed is fine in vanilla. Are you sure you're not confusing the NSC2 mod? Those speeds are 350+
Quin 8 Mar, 2018 @ 3:21pm 
It also severely breaks the defines in general.