Garry's Mod

Garry's Mod

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RP_Subterranean_ST2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
30.938 MB
3 Mar, 2018 @ 4:19pm
1 Change Note ( view )

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RP_Subterranean_ST2

In 1 collection by SweptThr.one
SweptThrone Catalogue
135 items
Description
Another edit of the deep, dark town in the ground.

//

HEADS-UP: I didn't even almost make this map from scratch. I took most of it from this map by HighVoltage. If he has an issue with this addon existing, I'll take it down.

An edited version of an edited map found in my game's files today. I'm uploading it just because.

RP_Subterranean_ST2 is an edited version of RP_Subterranean_ST that just has a little more stuff to make gameplay more interesting. I tried to emphasize the main area more than the back roads. This map requires no additional games to see all textures.

Almost full list of edits (edits in bold are edits of RP_Subterranean, normal text are edits of RP_Subterranean_ST):
• Replaced the brick wall in the hallways with a dim room.
• Replaced the "door lab" with a long room.
• Made the trade box bigger, to fit shipments inside.
• Fixed texturing around PD doors.
• Made PD jail bigger.
• Added another room to the PD.
• Removed HighVoltage sprays. (I know kind of a weenie move, but I edited my edit, I'm sorry)
• Fixed the doors in the "FOTO" building so they don't get stuck when opening in the way.
• Fixed the lighting on the secret hatch.
• Removed scripts for DarkRP because they didn't work anyway.
• Removed all prop_physics and prop_ragdoll.
• Removed all visibility portals because I'm bad at technical mapping.
• Removed somewhere around half the graffiti to prevent console spam.
• Added a somewhat hidden cinema room.

• Removed the underground secret room.
• Added a hobo shack next to the mayor's office.
• Removed the split rooms in the mayor's office.
• Removed the mirror in the mayor's office.
• Added a fireplace in the apartment building.
• Added a garage door to the back room.
• Added a whole new room under the entrance tunnel.
• Added a back room to the Cafe building.
• Added a cave above the gun dealer's building.
• Cleaned up the small building that used to have the push slot.
• Added a hole to get under the water.
• Added a massive cave under the water.
• Changed the radioactive ooze into piranha-infested water.

Known "issues"
There is no optimization whatsoever on this map. Compiling it the default way took over 24 hours for me, and adding my own visleaves always failed. Framerate shouldn't be too bad.
The waterfall's landing particle clips over the hole in the water. Whoops.


[sweptthr.one]

Credits:
HighVoltage - Original mapping, lighting, details, construction, particles
18 Comments
Seilaah 24 Feb @ 3:42am 
Hello, i have a problems with the waterfall : I hear it, but it doesn't appear...
Poukov 2 Feb @ 8:16am 
Hello, Can i have the VMF pls ?
EvolvingCode 18 Jul, 2021 @ 10:46pm 
Thanks mate
SweptThr.one  [author] 18 Jul, 2021 @ 10:26pm 
r_flushlod in console
not an issue of this map but i've run into it countless times
gm_fork is a known offender of breaking doors
EvolvingCode 18 Jul, 2021 @ 10:08pm 
All of the doors are missing
Mumshroom 14 Feb, 2019 @ 10:48am 
This is a roleplay map, just a unique one.
Spyrot La Iguana 14 Feb, 2019 @ 10:35am 
Why is this "rp"?
BIGGER JOHN 27 Jan, 2019 @ 10:56am 
some of these "additions" are real ugly and actually detract from the original style
Mumshroom 16 Mar, 2018 @ 8:13pm 
@Swept, oh you meant you removed a room you added? Ok that's why I was confused. And I just find it really strange/funny to have a hobo shack next to mayor's office.
SweptThr.one  [author] 16 Mar, 2018 @ 7:41pm 
i removed a secret underground room i added, and i put a hobo shack next to the mayor's office...? i dont get what youre confused about.

also i dont get nodes so theyll likely not be added (at least not soon)