RimWorld

RimWorld

6,232 ratings
Snap Out!
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.654 MB
3 Mar, 2018 @ 6:29pm
6 Jul @ 5:29pm
43 Change Notes ( view )

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Snap Out!

Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (14)
9
3 Mar, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
Just Jemes
7
4 Mar, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
26 Apr, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
770 Comments
Weil  [author] 2 hours ago 
What mental break were they having?
Auspician 3 hours ago 
Pawns having mental breaks won't listen to my rank 20 Social colonists trying to snap them out, walking away mid-talk requiring infinite restarts until the mental break naturally ends.
RogueCmdr 20 hours ago 
I been playing and I cannot seem to break anyone out of their mental states. ive had about 10 since playing the past couple hours
😑 9 Jul @ 2:35pm 
peak
RelaxItsJustAGame 7 Jul @ 9:41am 
Thank you
Danifox 6 Jul @ 8:34pm 
thank you very much!
BenW 6 Jul @ 7:03pm 
Thanks!!
Weil  [author] 6 Jul @ 5:31pm 
Updated, from quick tests it seems to be working, but let me know if I missed something.
Hank Trill 6 Jul @ 4:18pm 
@weil WELL WORK FASTER (jk <3)
Weil  [author] 6 Jul @ 3:03pm 
Working on it