Kenshi
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SOYLENT Limbs
   
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4 marca 2018 o 7:17
19 grudnia 2019 o 0:37
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SOYLENT Limbs

W 1 kolekcji stworzonej przez HeroinAction
HeroinActions Kenshimods
Przedmioty: 9
Opis
The year is 5501. The world is a barren, infertile wasteland. Starving people everywhere.
Research of ancient film rolls brings you the answer: Soylent Green.

Try industrial scale extraction of nutrition from protein rich food like soy* or lentil* now! Let nothing go to waste!
(*no soy or lentil included, maybe try available body parts)

End animal cruelty today, by abstaining from animal meat!

Get yourself a Soylent GreenTM protein extractor NOW. ONLY HERE*.
(*SUBSCRIBE NOW!)

NOW WITH NEW BEAN MIXER! - Caution advised, it may cause dismemberment (buildable peeler, and minced meat).

If you say "no cannibalism", it's not cannibalism!!!



Details:

Adds powered "Protein extractors" (with lvl 3 research) to your game, which automatically extract ~1 kg Soylent Green from limbs over 24h. (late game research to increase speed subsequently up to 3 x).

Soylent Green can be eaten right away or cooked with regular food for increased nutritional values (more research necessary; also, late game powered automatic cooker researchable increased speed).

Also adds a large "raw soy storage" for limbs and a storage for Soylent Green. Don’t worry about refrigeration, spoilage will be removed by the extractor ;). Automatic collection works for the cookers/storage.

Also adds a Version of the skin peeler which produces minced meats and dismembers corpses (or not so dead victims), which can also be turned to Soylent green.

Mentionable: Legs have to be cooked in pairs, you need both "beans" for a balanced diet. Unluckily every species/ has to have their own cooker for arms (lA, rA) and legs (L). The drops were simplified (only 1 type of hiver legs/human legs drops now - END LIMB DISCRIMINATION NOW!). Dead hiver legs have a good dead look for severed legs anyway.


Known issue: Cooking automation for eatable items (Soylent green) does not work well. So, for now: high stack sizes to compensate/avoid manual grind. Automation for the meat grinder does not work well as well, as of now, since its basically the vanilla skin peeler).


Please report bugs/incompatibilities you encounter
Komentarzy: 46
27 października 2022 o 19:07 
I really adore this mod, I like all my mods but this one is my favorite-- thank you for it :cleanseal:

if I wanted to make a patch for dra'ak/ dark hive how would I go about doing that? Radiant hivers seem to drop normal hiver legs I noticed-- I'm thinking it might be easier to just make dra'ak drop normal shek limbs and dark hive drop normal hiver limbs than it would be to introduce a bunch of new soy types
Darwin 12 marca 2022 o 5:35 
Hi HeroinAction, thanks for your reply. Indeed, the doorway being blocked was solved by using ctrl+shift+F11, luckily. I also noticed you can still place new bodies in the machine, but it does build up. I still think this machine works better than the separate peeler mod.

I'm also not sure if the issue with the bodies becoming fixed objects is a problem of the mod, or simply a problem of how the game works. I think the creator of the game should also keep in mind that modding is a big part of this game, and they could make changes to allow for things like the peeler to work better. Anyway, I hope you manage to find out what's causing this. Thanks for this fun mod, despite this issue it's fun to be able to feed my crew Soylent :)
HeroinAction  [autor] 12 marca 2022 o 2:09 
just made a clean test - yes the body cant be removed anymore. it drops in the machine-model and while it can be looted, the r-click menu only works for the machine. That seems to have changed. At least you can put a new body in and usually bodies used to despawn after a while, but i can see that that is annoying. Especially since, due to another bug, the bodies are dropped from the machine during loading. :cosmoglitch:
maybe i change some things long term

The other two things i could not find with some testing - the collision sizes stay small for me and all machines stayed visible. Likely this is a general kenshi problem or with another mod.
Darwin 11 marca 2022 o 14:43 
Alright, so it seems that when the body is left in the bean processor until it's finished, it bugs out and the body gets stuck in the machine. It cannot be removed anymore. I have tried to dismantle the machine but the body just floats there and cannot be removed anymore. There are a few more issues, maybe the latest version of Kenshi broke something? Also one time when adding limbs into the soylent machines, all of a sudden everything disappeared. And since I installed the machines from this mod, I cannot enter my house anymore. These seems to be an invisible wall in my doorway.
pgames-food 25 stycznia 2022 o 0:35 
(ok thanks, it turns out my idea isnt feasible in kenshi 1 but thanks for the info)
HeroinAction  [autor] 21 stycznia 2022 o 21:40 
It's been a while and i'm not sure about prices, but: there were 2 types of crafting (independent of what kind of building your using its a building functionality) - one is refining eg. stones to building material and one is crafting with the menu eg. for weapons
pgames-food 21 stycznia 2022 o 20:12 
thanks ive been able to make some soylent and mince :)

do you know if its possible for a building function of cage (like your bean mixer) to accept a different game item in, and to give a different game item out?

(ive been having ideas for a small mod, and another modder is helping me with more info but then i had an idea maybe using cages can work better?)

for example here:
https://steamhost.cn/steamcommunity_com/app/233860/discussions/3/3200367137211486442/
pgames-food 9 grudnia 2021 o 16:37 
ah cool, thank, i must have missed it before, i will check again (and drink some coffee too this time) :)
HeroinAction  [autor] 8 grudnia 2021 o 0:01 
i think FOOD,soylent
pgames-food 7 grudnia 2021 o 21:58 
hi can i check which category the Protein extractors appear in please?

i managed to build one earlier in my game, but have added a lot of mods too and can not seem to find it in the Build mode screen :)