安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
if I wanted to make a patch for dra'ak/ dark hive how would I go about doing that? Radiant hivers seem to drop normal hiver legs I noticed-- I'm thinking it might be easier to just make dra'ak drop normal shek limbs and dark hive drop normal hiver limbs than it would be to introduce a bunch of new soy types
I'm also not sure if the issue with the bodies becoming fixed objects is a problem of the mod, or simply a problem of how the game works. I think the creator of the game should also keep in mind that modding is a big part of this game, and they could make changes to allow for things like the peeler to work better. Anyway, I hope you manage to find out what's causing this. Thanks for this fun mod, despite this issue it's fun to be able to feed my crew Soylent :)
maybe i change some things long term
The other two things i could not find with some testing - the collision sizes stay small for me and all machines stayed visible. Likely this is a general kenshi problem or with another mod.
do you know if its possible for a building function of cage (like your bean mixer) to accept a different game item in, and to give a different game item out?
(ive been having ideas for a small mod, and another modder is helping me with more info but then i had an idea maybe using cages can work better?)
for example here:
https://steamhost.cn/steamcommunity_com/app/233860/discussions/3/3200367137211486442/
i managed to build one earlier in my game, but have added a lot of mods too and can not seem to find it in the Build mode screen :)