Stellaris
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Goldilanes - 0.875x Hyperlane Density
   
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4 marca 2018 o 9:07
6 grudnia 2018 o 21:41
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Goldilanes - 0.875x Hyperlane Density

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So a lot of discussion I've seen post-2.0 was about how default hyperlane density seemed to create too few chokepoints (except on certain galaxy shapes), while 0.75x density seemed to create too many, and how it would be nice if Paradox created an option somewhere in between. Well, they haven't yet, but we can use the magic of modding and basic math to create a new default setting (since the actual galaxy gen code, and even the UI screen, appear to work with any positive density factor).

This doesn't change the steps available in the UI (that doesn't seem to be possible with mods), so changing away from the default 0.875 will mean you can't get back without hitting the Reset to Default button in the galaxy settings screen, but creating a galaxy with this new default does appear to produce the expected effect.

Compatibility: overwrites the default map scenarios in map/setup_scenarios. I suspect it will break achievements. Otherwise it is really simple and shouldn't cause any other problems.
Komentarzy: 20
[1st.M.I.] Warrant 20 maja 2019 o 17:43 
I'm not seeing an 0.875 option when I start games.
Mora 2 kwietnia 2019 o 17:02 
does this still work?
[1st.M.I.] Warrant 12 stycznia 2019 o 19:01 
Says its compatible for 2.2, but ever since 2.1.x I've not had the option in my galaxy setup... any thoughts?
Griff 23 maja 2018 o 8:09 
It is the blessing and curse of every Paradox modder to have their changes incorporated in the main game. Thanks for making this mod, even if it isn't useful anymore!
Dallan  [autor] 23 maja 2018 o 6:26 
Updated to 2.1 (even if the new hyperlane generation system might make this mod less necessary).
Dallan  [autor] 11 maja 2018 o 14:37 
@DR....: hit Reset to Default, like it says in the description.
Davi 11 maja 2018 o 5:38 
I cannot change back to 0.875 because i moved it by accident :(
akeean 10 maja 2018 o 21:28 
I've had one of my free seed planets in Marauder territory (even started out sandwiched between 2 marauder systems, ugh) and one of the AI neighbours had their free planets MUCH closer to their nearest neighbours territory, ending up extremely gimping both (as both only had 1 planet to expand to for decades).
akeean 10 maja 2018 o 21:26 
@Vilcoyote this is simply how vanilla stellaris works on under 1.0x hyperlane density. You can end up with your two free seed planets being 20+ systems away if you play on really low density settings.

Expect it to be fixed in the upcoming 2.1 patch (that will drop along "Distant Stars" DLC). It'll also introduce "clusters" of hyperlane dense areas and finally allowing Ai to understand what chokepoints are.
Vilcoyote 10 maja 2018 o 17:04 
thx for your quick response