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Expect it to be fixed in the upcoming 2.1 patch (that will drop along "Distant Stars" DLC). It'll also introduce "clusters" of hyperlane dense areas and finally allowing Ai to understand what chokepoints are.
Just a technical question, does your mod make a usual galaxy and then "erase" some lines or does it create the map in one operation? I run a multiplayer game and we found out that a player didn't get his 2 colonisable planets in his range (we also use "clustered start" mod but I assume planets are created after the player positionning)