Rusted Warfare - RTS

Rusted Warfare - RTS

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Mana Research Institute
   
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2.734 MB
5 Mar, 2018 @ 8:54pm
26 Mar, 2018 @ 2:38am
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Mana Research Institute

In 1 collection by SUSHIMAKI
SUSHIMAKI's mods
85 items
Description
The institute research the properties of the newfound Mana element and apply them into weapons. This mod is intended as an expansion of the vanilla game. It pairs very well with my cyclop mod because of their common backstory surrounding mana research.

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The elemental school masters mana's most basic porpertie, creating elements. Fire, water, air and earth can be summoned at will as long as your mana orb is not empty.

(Evocation)

Tech 1 (school of elements) includes: The Institute, Mana Tank, Mana Artillery, Mana Bots, Tesla Bot and Mana Pylon.

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The school of echoes is more intriguing. We discovered disturbances in the mana flows. Those disturbances are in fact remaining echoes of long dead creatures and peoples that left their mark in the infinite flow. Be it for their tremendous power or their acts of heroisms. Those lingering essences can be harnested and put inside echo exosuits to give them new life. Heroes of old and mythical creatures are yours to command!

(Necromancy)

Tech 2 (school of echoes) includes: Echo infantry, echo artillery, echo tank, echo flamethrower

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The school of summoning is simillar to the school of echoes although there is one big difference, the disturbances in the mana flow are caused by living mana creatures. Strangely, mana creatures seem to be born on worlds where a specific mana element is dominant. For example a red mana world would be a gigantic ball of inferno with barely any land let alone water. This school specialise, through a technic not so different from the echoes school, in finding those creatures in the flow and siphon their being into our world. Their is no need for exosuits in this case because the creatures are brougth whole appart that they seem to loose their free will in the transfert. (Some lunatics pretends it is because their souls remain bound to their homeworld, what rubbish!). They are then equiped with rudimentary communication equipment and are ready to do their duty.

(Conjuration)

Tech 3 (school of summoning) includes: Hell grenadier, Sea sniper, Earth giant, sky glider
Popular Discussions View All (1)
5
13 Sep, 2022 @ 8:07am
PINNED: Mana Research Institute balance and suggestions
SUSHIMAKI
28 Comments
SUSHIMAKI  [author] 19 Dec, 2018 @ 11:20am 
Im not sure about updating this mod soon but i am soon starting to work on a new fantasy mod. Its going to be original work, not based on a liscense. But it will also be a total conversion.
KryptekXKrysis 18 Dec, 2018 @ 2:50pm 
Any updates coming for this mod?
I'd like to see what else you could do with Mana + Air factories, or Mana + sea factories.
Just an idea.
Probably my favorite mod besides infantry.
MISSINGNO_106 18 Oct, 2018 @ 7:34pm 
sorry about my spelling
MISSINGNO_106 18 Oct, 2018 @ 7:33pm 
hey SUSHIKAKI can you make this mod into a mod like the alien vs preditor mad ware you choose a class egsept you can choose to have a magic command centor or a technoligy command center or both (you get the defalt from both worlds )
Sock184 20 Jun, 2018 @ 10:36am 
no like other, cheaper missiles(if possible)
SUSHIMAKI  [author] 5 Jun, 2018 @ 10:15am 
I will not make that because its already part of the game. The nuke launcher already can target anywhere on the map.
Sock184 5 Jun, 2018 @ 9:46am 
can you please make a ICBM mod
SUSHIMAKI  [author] 13 Mar, 2018 @ 8:22am 
Now that every units are out i want to know what you guys think of the whole mod. Whats good, whats wrong or any suggestions. I'm putting on a tiny forum for mod discussion.
SUSHIMAKI  [author] 13 Mar, 2018 @ 8:12am 
Tech 3 summoning is out, mod features complete!
Nimesis 10 Mar, 2018 @ 12:55am 
Yeah, I can see the resemblance XD