War for the Overworld

War for the Overworld

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The Age of Rhaskos - Level 10
   
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10 Mar, 2018 @ 10:02am
12 Mar, 2018 @ 1:30pm
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The Age of Rhaskos - Level 10

In 1 collection by Korvek
Webbernever1's Hard Campaign - The Age of Rhaskos
11 items
Description
Level 10 - Return to Ellfador (Kasita's defences, Empire remnants).

Welcome, Rhaskos, to a glimpse of the future. This realm, in your absence, was conquered by Kasita and entirely rid of the Empire's influence; save for this one location: Golden Point. Kasita elected to allow the Empire defenders to remain here as they guard these inhibitors which prevent any other underlord, including one as mighty as yourself, from entering this realm.

It is a good move by Kasita as she stands to risk none of her forces and may prepare for her inevitable conflict with you. To this end, Kasita discusses plans with Draven in the Golden City, the seat of Kasita's power. To this end, it is important that you do not draw Kasita's attention to your presence for she still possesses immense power following her conquest of this realm.

Be wary, however, Rhaskos, for Kasita has placed many defences and guards within this realm in order to assert her power. You shall need to be cautious as these golden minions could ambush you at any time.

Note also that any cultists which could have joined your cause in this realm have already joined Kasita's. It shall be necessary to capture Kasita's torture chamber and locate some succubi. With these, you may convert her cultists to your cause. Yet, be wary not to attack prematurely, for you must first have a prison, torture chamber, and succubus for the conversion to work.

Go forth now Rhaskos, for Kasita's fall shall soon follow.

Primary objectives:
* Find and capture a prison.
* Locate the succubus and torture chamber.
* Capture the cultists and convert them in your torture chamber.
* Defeat Kasita's defences.
* Destroy the Empire's inhibitors.

Secondary objectives:
* Find all three succubi.
* Capture the mana shrine.
* Find the neutral terror.
* Find the artefact of incantation.

Estimated time: 50-90 minutes.
25 Comments
Korvek  [author] 6 Apr, 2018 @ 2:19am 
I have already offered twice to show you how to win the level easily. I cannot really explain how to play the level because it involves quite a few concepts. It is just a matter of making good decisions and micromanaging units well. If played correctly, the level can actually be really easy. I appreciate that you have tried the level a fair few times though.
USBsatan 5 Apr, 2018 @ 7:22pm 
enabled lightning bolt then I managed to complete it. After 14 skargs, 1 gnarling, 1 juggernaut, 1 succubus and 3 arcanists got minced yet again I'd pretty much had enough.
The design and idea of the level is pretty good it's just too hard and far too irritating to spend the next month trying to beat it as is
Korvek  [author] 4 Apr, 2018 @ 5:34pm 
It is meant to be constantly attacked, part of the challenge is micromanaging units. As I mentioned before, the level is not impossible lol. I have completed it many times before and have had it playtested too. The level is meant to expose the player to as much of the golden river as possible...it is the only way for the triggered waves to function. This level really ought not to be too much harder than levels 5-7. As I suggested, I can show you how I tackle the level if you so wish.
USBsatan 4 Apr, 2018 @ 5:09pm 
one thing I did find that contributed to the level being impossible was the torture chamber is constantly being attacked so the succubus was unable to convert any creatures. maybe move it up one so you could keep it walled off from the gold lake
Korvek  [author] 4 Apr, 2018 @ 10:44am 
The levels are meant to get progressively harder to be fair. Levels 9-11 focus a lot more on micromanagement though than the previous. The important thing is to lure enemies and heal your skargs regularly.

Level 9 can be won by taking out Mira's forces as soon as they appear, but splitting your priorities and deciding which is the greatest threat. Level 10 is all about microing your units. Take out small groups of units, do not try and attack near the lava, try and distract enemies by having them attack your core, etc. Level 11 is all about placing good defences and watching the minimap/responding to threats.
Korvek  [author] 4 Apr, 2018 @ 10:43am 
The levels are really not that hard once you get the strategy down. With that said though, they definitely should form Some form of challenge, and I have played through them a lot to make sure that they had something of that. In fact, I was actually considering making levels 10-11 harder at one point as I deemed the only challenges to be the colossi/eternals lol. If need be, I can show you how I tackle the levels.
USBsatan 4 Apr, 2018 @ 10:23am 
I beat level 1-8 and enjoyed them a lot, 9-11 are just irritating and too hard, I could fiddle with the mutators but not really the best way to go about things.
Korvek  [author] 4 Apr, 2018 @ 3:40am 
It is possible if you play it correctly. Make sure that you read the description and only try these levels if you can defeat the earlier ones. They are not meant to be easy, but they are not too difficult either if played right. Start with the beginner campaign.
USBsatan 3 Apr, 2018 @ 7:53pm 
Bordline impossible, got fed up and deleted it.
Korvek  [author] 26 Mar, 2018 @ 1:55pm 
Nice, well done. Sure, I can share them, but it is difficult to explain over something like a comment...would be easier to add so that it may be shown.

If you are interested, level 11 is somewhat similar to level 10 but more focussed on siege.