Portal 2

Portal 2

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P1 STYLE Green HEP Testing
   
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8.778 MB
14 Mar, 2018 @ 6:06am
14 Mar, 2018 @ 7:17am
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P1 STYLE Green HEP Testing

In 2 collections by Cubie Judy
Cubie's Single-Player maps
197 items
BEE2 Cubie's Map Collection
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Description
This is the Green High Energy Pellet from the last Chamber in Portal 1. A never breaking Energy Pellet. So I decided to use the Portal 1 style as a callback. and made a test about it! Torches were for lighting effect (probably ruined by the observation rooms.) Enjoy!
8 Comments
Expat 16 Mar, 2018 @ 7:54am 
Managed to get through it on the first try, but man, I hate HEPs. There's a reason P2 swapped them for lasers, most players don't like them. Also, why ask for trouble? Stick with elements that are meant to be used as testing elements.
Cubie Judy  [author] 14 Mar, 2018 @ 10:07am 
Exactly why i said there was issues. It was never meant to be a testing element. So MAKING it a test element is BOUND to have issues.
Adreos 14 Mar, 2018 @ 7:58am 
Consider though, the green pellet was never a testing element as such. It made one apperance in the first portal where it served as an obstacle, the player was only required to avoid it and not direct it at anything.
Cubie Judy  [author] 14 Mar, 2018 @ 7:55am 
Yes. Sadly there is many issues with Green Pellets being an actual test element. However that is why people must become aware of them by us making tests on them. So we can use them and they can learn work arounds to issues like those
Adreos 14 Mar, 2018 @ 7:29am 
The real issue with the last room is if your aim with the portals off and the pellet hits the launcher, then it bounces around like crazzy and as its the green variant it will never stop to allow the player to retake the shot.
Cubie Judy  [author] 14 Mar, 2018 @ 7:17am 
Updated with Fizzlers!
Cubie Judy  [author] 14 Mar, 2018 @ 7:07am 
Thank you for your Response Adreos! I will definately fix these issues except for the last one. And there is a reason. I already have a normal HEP map. And this is meant to be a map to see what issues people have with certain puzzles. so i know what to do and not do.
Adreos 14 Mar, 2018 @ 6:57am 
Need fizzlers between the rooms. Also very very very frustrating in the last room if you miss the pellet goes all over and its not funy but annoying to try to catch it again. Last room is an example where the normal HEP would be better.