Left 4 Dead 2

Left 4 Dead 2

77 ratings
Unbreakable doors and glass
   
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Game Content: Scripts
File Size
Posted
20.055 KB
20 Mar, 2013 @ 3:38pm
1 Change Note ( view )

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Unbreakable doors and glass

Description
The doors and glass are unbreakable so the infected will not break it
60 Comments
Forbidden Beverage 6 May @ 9:25pm 
This was all fine and dandy until I realised I couldn't access the warehouse on the third chapter of No Mercy. lol
But that's why you've also made the version with regular glass! Yay!
berry 11 Jul, 2022 @ 4:12am 
Hey! Can you port your mod on Alien Swarm: Reactive Drop? i really like your mod
DRG Engineer 17 Feb, 2022 @ 2:03pm 
Nice unless a window is in your way if you need to escape but you forgot that you have this added to your game so yeah may as well use noclip oh that's right you can't unless you get a added so you can. Good idea but also a stupid one too.
MAGGINIFICENT 2 Feb, 2021 @ 6:10pm 
Is there any mod for unbreakable walls too?
daniakonskaya 25 Oct, 2020 @ 5:15pm 
you can make one for the wall
The Shark Dude 29 Mar, 2020 @ 10:58am 
Unbreakable metal doors would be nice.
XxEeNnXxEeIi 6 Apr, 2018 @ 8:50am 
if you still interest this, you should set dmg.bullets to low and then add more dmg.club
XxEeNnXxEeIi 6 Apr, 2018 @ 8:49am 
Jesus health is 900000000000 my god how the hell can we break the glass on no mercy campaign?
XxEeNnXxEeIi 6 Apr, 2018 @ 8:49am 
// Base damage modifiers for glass objects
// DON'T USE THIS FOR A PROP. USE THE NON.BASE ONES.
"Glass.Base"
{
"dmg.bullets" "0"
"dmg.club" "0"
"dmg.explosive" "0" // Trial: Get knocked around more than destroyed?
}

// Glass blocks, less than 1 foot cubed
// i.e. bottles, jugs, glasses.
"Glass.Small"
{
"base" "Glass.Base"
"health" "90000000000"
"physicsmode" "3"
"damage_table" "glass"
}

"Glass.Window"
{
"base" "Glass.Base"
"dmg.explosive" "0" // Override base glass explosive behavior
"dmg.bullets" "0"
"health" "900000000000"
"physicsmode" "1"
"damage_table" "glass"
}

"Glass.CSWindow"
{
"base" "Glass.Window"
"health" "90000000000" // Shatter immediately, even from grenades.

}

"Glass.picture"
{
"base" "Glass.Base"
"physicsmode" "1"
"health" "1"
}
"Glass.CSWindow2"
{
"base" "Glass.Window"
"health" "9000000000000" // Shatter immediately, even from grenades.
"physicsmode" "1"

}
Renmei 3 Mar, 2018 @ 12:57pm 
Cool but in some maps I have to break few windows for example in Dead Center. But it is cool, helpful on survival maps mostly