Stellaris

Stellaris

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Stackable strategic resources
   
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14 Mar, 2018 @ 10:26pm
6 Sep, 2018 @ 9:57pm
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Stackable strategic resources

Description
Despite of the number of the same kind of strategic resources you obtained in the game, you can only enjoy a single bonus from this kind. This mod allows effect stacking of the same type of strategic resources. For instance, 7 teldar will generate 105% bonus to kinetic weapon damage.

If you trade out a strategic resources, the mod will automatically adjust the bonus within one month.

At present, strategic resources that are stackable include engos, garanthium, neutronium, satramene, teldar, lythuric, dark matter, living metal, pitharan, yuranic, and zro.


Due to technical reasons, the same kind of strategic resources can currently stack up to 8 times.



GitHub: https://github.com/gqqnbig/stackable-strategic-resources

17 Comments
爱让一切都对了  [author] 31 Aug, 2019 @ 9:01pm 
@Exaxxion Thanks you for the appreciation. I recently don't have time playing the game, that's why the project is open source so that anyone can update it.
Exaxxion 14 Jul, 2019 @ 1:40pm 
its saying this is for 1.9, please update aurthor this is a pretty cool concept
Exaxxion 10 Jul, 2019 @ 5:21pm 
so will this ever be updated or...
Exaxxion 8 Jul, 2019 @ 10:18pm 
neat
Journeyman Prime 28 Jan, 2019 @ 8:02pm 
Farm all the Dark Matter and watch your tech skyrocket lol
Shaepian 17 Jan, 2019 @ 10:23am 
这个支持新版本么?
爱让一切都对了  [author] 27 Sep, 2018 @ 3:22am 
@GHYNG 谢谢支持!
GHYNG 16 Sep, 2018 @ 10:01pm 
哦哦哦哦哦太棒了!
爱让一切都对了  [author] 6 Sep, 2018 @ 10:24pm 
@Kasarian Hey, I published a new release. In this release, adding new resources becomes super simple. You only need to write things like

"resources": {
"engos": {
"pop_environment_tolerance": 0.05
},

"garanthium": {
"ship_hitpoints_mult": 0.1
},
}

and you run the given PowerShell script, it will build the mod for you.

If you are running on Windows, you already have PowerShell. Feel free to contact me!

Kasarian 9 Jun, 2018 @ 4:09am 
Looked at most of the code and I'm fairly certain that all needs to be done is throw around the modifiers to match the resources as well as tweak 'events' bit.

I am sure however that I won't be able to add new resources to the mod since my modding so far sucks. And don't know how ballanced that'll going to be.

In the evening today will sit down and try to do it.