Space Engineers

Space Engineers

Not enough ratings
Empty World FIGHTER TEST, Gen 6 Strike Fighter +Attack Transport
   
Award
Favorite
Favorited
Unfavorite
Type: World
File Size
Posted
5.638 MB
16 Mar, 2018 @ 8:06pm
1 Change Note ( view )

Subscribe to download
Empty World FIGHTER TEST, Gen 6 Strike Fighter +Attack Transport

Description
Hello all,

Before I publish my Gen 6 Strike Fighter and Gen 6 Attack transport individually, I figured I'd upload them both as part of a "world" since they contain mods, so that its less drama for those of you who may want to play around with them. They are both designed as latest generation versions of craft I've created to outfit my Icarus Class carrier, in addition to the Griffin ground vehicle already present on my workshop (which I may update next...).

World contains:
1 - Large landing pad/repair dock
1 - Gen 6 Strike Fighter
1 - Gen 6 Attack transport
1 - Defense/repair bouy
several asteroids

Features
- Both ships' cockpit seats are accessible via hatches just above, and/or behind the seat. There are external buttons to open them next to the cockpit rear, near the LIDAR domes.
- Both craft have integrated VTOL capabilities with real time self vectoring thrust. To use this feature, upon loading entering the craft, go to the program block labeled "NOZZLES" and click "run". That's it, and its the same for both ships. You only need to do this once per ship after you load the world. If you press the "raiseAccell" PB a few times, you will have max power output available. In this configuration both ships have great accelleration, and the Strike Fighter is also highly manueverable, while the Transport has high Atmospheric lift ability.
- There are "accell" and "reset" PBs on the toolbars that allow for you to adjust the max accelleration (and power) of the vectored engines, and, then reset for more precise low speed use.
- The transport is a 2 seat craft, with gunner in front and pilot behind. The gunner has access to a nose director turret that can be used to slave the belly mounted 25mm gun and rocket turrets. The pilot has access to fixed munitions, and the ship can accomadate 10 passengers in the central compartment.
- Both ships run realtime damage and system displays, see through vector heads-up displays, real time 3D LIDAR sensor suites, and are equipped with light defensive shielding.
- Both ships are capable of sustained in-atmosphere flight, even with severe damage.
- Both ships are equipped with retractable landing struts, navigational lighting, decoy flares, and defensive turrets.
- Both ships are equipped with a variety of weapons, including 25mm dual energy cannons, rocket pods, light dumbfire torpedoes, and fire-and-forget missile pods.

NOTES:
1) These craft are NOT survival ready. While they technically could be used, it would be a pain loading up the various conveyers and generators with fuel material, as they are not all linked together in most areas. These ships are mainly for battles in CREATIVE mode, and as capability demonstrators.

2) Both ships are pretty "clangy" when thrust vectoring is engaged. It is more of an audio nuesance than troublemaking/damaging. They fly around just fine otherwise. Just be sure to try out the "accell" and "reset" functions for max performance.

3) I usually have the LIDAR domes spin for cool factor (lol!), but it's not needed for them to function properly. You can spin them by finding the rotors labeled UPPER and LOWER and setting their "velocity" to 60.

If you like them, or otherwise have comments, feel free to post them at the bottom. It's always interesting to see how people react.

ENJOY!