Tabletop Simulator

Tabletop Simulator

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Sheriff of Nottingham: Merry Men Expansion
   
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Number of Players: 3, 4
Tags: 4+
File Size
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270.846 KB
18 Mar, 2018 @ 10:01pm
19 Aug, 2018 @ 8:59am
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Sheriff of Nottingham: Merry Men Expansion

Description
The new scripted version of this workshop file can be found here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1484389327

The Merry Men expansion adds five new modules to the Sheriff of Nottingham base game. First being the introduction of the 6th player for more intense games of deception. With the inclusion of a 6th player to any game, you adopt the two Deputies instead of the standard Sheriff. To begin you shuffle the six Deputies cards and draw two every round until the deck runs out and needs to be reshuffled. The Deputies both earn loot and place it in their chest to later be distributed evenly. No one ever said they had to work together, at times one might reap all the rewards or losses if the other bails.

The Black Market has much to offer to those who collect many of one type of contraband. There are two Black Market Cards for Silk, Mead, and Pepper. The first one to claim a card AFTER they pass inspection will receive the higher valued corresponding card first.

Laws change up the gameplay in infinite ways. The first Sheriff draws three Laws and enacts two. After the first turn Laws have a "lifespan" of two turns. You replace the furthest right each turn and push the other law in the now empty spot and draw a new law to add.

People need certain items for their leisurely comforts thus the introduction of Special Orders. Four orders are always in play face up, the first to complete an order gains the card for extra gold value. At the end of each round, the orders are replenished back to four.

The wealthy give none to the poor, this is bothersome to the Merry Men and their ideals. The start of the game everyone draws two Merry Men cards which are placed in the Sherwood Forest tile forming their own deck. All players pick one to keep, the other is placed at the bottom of the Merry Men deck. They don't wish to take risks so you can only have one of them in your hand at any given time. The Merry Men are considered as contraband, if you successfully smuggle them they will repay you with a deed. To regain the trust of the vigilantes you must have smuggled a contraband the prior turn before you can draw another Merry Men card.
(Merry Men cards do NOT count as one of the 6 cards in your hand, so your hand can contain 7 cards)

Comes with house-made base game and promo cards, all made with the Sheriff of Nottingham card back for consistency and fairness. (Other decks would have black cards showing to other players while the cards were in your hand)

(Auto Scoring in the works, Sheriff of Nottingham has an app to score most of the base game cards)

The rulebook has also been added and can be read by pressing the corresponding number key to change pages.

These are all modules, meaning you can pick and choose how to play!

The scans were done by me.

If you wish to incorporate this into any existing workshop submission I would appreciate credit given where credit is due, thank you.

Chests used to store extra coins was made by Ablu:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1306761630

The Flex Table used in the screenshots and in-game was made by Mr.Stump: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1169112551

Based on Mr.Stump's scripted workshop submission: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=697663110&searchtext=sheriff

Both the base game and the expansion were made by Dice Tower Essentials and can be purchased from here: http://www.arcanewonders.com/

I would like to thank Mr.Stump for all of his help is recreating his version of Sheriff of Nottingham with the expansion. Alongside his permission to use and alter his assets. Some time in the future I hope that we could implement a better auto scoring system.
Popular Discussions View All (1)
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19 Mar, 2018 @ 1:44pm
3/19/18 Changes
alextapfish
4 Comments
alextapfish  [author] 18 Aug, 2018 @ 12:29pm 
The new scripted version of this workshop file can be found here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1484389327
alextapfish  [author] 16 Aug, 2018 @ 7:04am 
The new scripted version of this game should be finished VERY soon. A few months of bug fixing and we think most if not all have been squashed.
Puggo 28 Jun, 2018 @ 4:48am 
Actually god send. Thank you.
pure skill 11 May, 2018 @ 10:35am 
Thanks a lot