Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Extreme Level of Detail Prefabs (CEP)
   
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Tags: prefab
File Size
Posted
18.672 MB
19 Mar, 2018 @ 1:08am
1 Change Note ( view )

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Extreme Level of Detail Prefabs (CEP)

Description
This is a compalation of prefab areas to be used as a builders resource and a demo module to preview them.

These prefabs require at least CEP2.4 (Latest CEP recommended)

To edit this content, navigate to your "..\steamapps\workshop\content\704450\1335825099" folder and copy the contents into "C:\Users\%USERNAME%\Documents\Neverwinter Nights\"

From that point, you have the option to edit the included module, or import the assets via .erf

This pack contains 18 areas, with some areas connected to/required for other areas.

Areas include:

A countryside Manor - Nestled in the hills between two rivers is a large manor house with included servants quarters.
Includes 4 areas: Estate, Manor House, Servant Housing, and a River Road

A crossroads town - A medium sized town centered on a presumably well traveled crossroad.

A crowded industrial town - Surrounded by wooden fortifications and rolling hills (looooow fps)

A forest village - A small village tucked away in the middle of a forest atop a small hill.

A fortified river town - A medium sized port town fortified by stone walls with included docks area.

A large castle city - A capital sized castle city with an included castle grounds and palace area. (UNFINISHED)

A mountain village - A small village sitting at the foothills of a large mountain. Majority of area is scenic/unusable.

A roadside fort - A small military fort hidden behind a stand of birch trees.

A small walled village - A Small and quiet village with a waterfalling creek behind the church.

And two road prefabs:

Shadow Road - A short spooky road with a swampy entrance to another area

Village Road - A decent length well traveled road dotted with a couple villages, a farm, and a scenic rocky waterfall.

Dynamic light sources are used where appropriate (torches/lamps).

Includes a playable module that allows you to explore each area, with a simple staging area that takes advantage of beamdog's latest Hall of Justice override. Click on the door to move to your desired area.

These areas work without overrides, but were created with them in mind. You can subscribe to the overrides used for the screenshots here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1335795863
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1322064374

All areas were created by me; most were created for the now defunct Beyond the Pattern - Wheel of Time community.

You're free to use these areas in any unmonetized project. If you use these areas in hosted work (Workshop module, server hosted module, etc), credits would be appreciated, but are not required.
6 Comments
Janos Biro 7 Apr @ 12:12pm 
Can't find the module or the specified folder.
eagles1972 24 Nov, 2018 @ 10:45am 
Even Better
*RSF*TheCapulet  [author] 24 Nov, 2018 @ 8:22am 
Heh, I forgot all about this pack. I'll have to update it soon.
eagles1972 23 Nov, 2018 @ 6:56pm 
Amazing
*RSF*TheCapulet  [author] 13 Apr, 2018 @ 4:04pm 
Will be updating the crossroads and industrial towns to be compatible with the latest update of the Verdant Wilderness Override. Expect that within the next few weeks.
Chili 19 Mar, 2018 @ 12:38pm 
Beautiful work, I plan to put it to use, thank you.