Starpoint Gemini Warlords

Starpoint Gemini Warlords

25 ratings
UsefulCivilianFleets
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
151.552 KB
19 Mar, 2018 @ 7:18pm
26 Mar, 2018 @ 12:36pm
2 Change Notes ( view )

Subscribe to download
UsefulCivilianFleets

Description
Important! - This mod is not compatible with my CivilianFleetFix, if u use the fix, please remove it first duo to the fix being included here and then some. ^^

V1.3 Update:
- Also slightly increased the fleets needed for tasks in save zones (which also leads to slightly higher rewards)

I didn't like civilian fleets at all, so i overhault the whole thing.
I wanted players to have to take a closer look and make them choose what tasks they want to send their fleets on instead of just clicking everything, which felt like pure spam.
So now the player has to make decisions based on what resources he currently needs and won't have (or be able to) click every task on the whole map, cuz fleets will be gone for a longer time and require more fleets, but also bring home more goodies.

Changes are:
- Added a new difficulty (Nightmare) that requires alot more fleets, more resources to start it, takes longer to complete, is alot more dangerous and offers great rewards, if your fleet makes it
- Increased the base time needed for every task and adapted rewards accordingly
- Adapted how task's durations are calculated (and fixed the time calculation bug)
- Increased the amount of fleets needed for tasks with higher difficulty

The stats aren't perfect yet, so please let me know how ur experience is and give me some feedback, i'd appreciate it. :)
12 Comments
iforgotmysocks  [author] 11 Dec, 2021 @ 7:34am 
@Killer Turnus Uh, i honestly have no idea. Didn't have a chance to test it since. Would appreciate a comment if it still works for you. :D
Killer Turnus 10 Dec, 2021 @ 5:46am 
Are mods from this timeframe still usable? I'm just installing this game for the first time in like 6 years
Zombie 1 Nov, 2018 @ 12:16pm 
hopefully this will help solve my problem of having to constantly check map to see if civfleet is done. I notice the the notification of the civfleet being done but ussually end up not getting to starting new ones for a ingame week or 2 cause they tend to get done so fast
iforgotmysocks  [author] 22 Apr, 2018 @ 4:10am 
Nope, it should work on a current savegame. It might take some time until all the tasks are replaced with new ones.
Destroyer 21 Apr, 2018 @ 9:11am 
do u need to start a new game for this? nothings seems to have change on my current free-roam savegame.
Tried letting all civ tasks to be completed and nothing still
iforgotmysocks  [author] 26 Mar, 2018 @ 12:39pm 
U're quite welcome. :D New version is up!
Newt 25 Mar, 2018 @ 6:08pm 
Thanks for creating and sharing this
iforgotmysocks  [author] 25 Mar, 2018 @ 8:59am 
Hmm, seems it still needs some more fine tuning tho, still too many events that just require 1 or 2 fleets, especially in saver regions. I'll get on it tonight
iforgotmysocks  [author] 22 Mar, 2018 @ 4:16am 
But nightmare rewards have an additional random factor to keep it interesting, so the same task with the same amount of fleets won't always have the same reward.
Bucketsmith 22 Mar, 2018 @ 4:13am 
5 times the reward of a severe mission, sounds pretty good.