Space Engineers

Space Engineers

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DBI ~ QJ-50 Jump Gate (Modded)
   
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Type: Blueprint
File Size
Posted
2.233 MB
19 Mar, 2018 @ 9:11pm
1 Change Note ( view )

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DBI ~ QJ-50 Jump Gate (Modded)

Description
The QJ-50 Jump Gate, is the latest and greatest from Diamondback Industries. Utilizing the latest quantum technology and backward engineered alien technology, DBI has successfully created a Human made Stargate capable of sending most of the largest ships ever created across the galaxy in mere seconds.
The onboard sensors are also set to detect any approaching ship within 1400m (1.4km) and auto activate the gate.

*** Note *** There is a weird bug right now with the stargate mod. Its nothing sever but be aware that using the gate will throw you out the other side in an uncontrolled manner for about 2.5km...

Dimensions -
Length - 249 blocks or 622.5 meters
Width - 208 blocks or 520 meters
Height - 162 blocks or 405 meters
Ring inner diameter - 142 blocks or 355 meters

Total Block Count - 102,401

Required mods for full functionality, however, mods are not needed if all you want is a static object!
(New Version) Stargate Modpack (Server admin block filtering)
Long Range Sensors

Please leave any comments, suggestions or complaints down below!

All Hail the Dark Lord Klang!

READ!
©2013 Charlie_Foxtrot25, owner of this Steam account. All rights reserved.
Under no circumstances are public re-uploads or public modified uploads or public partial item uploads authorized.
You are free to do whatever you wish with this blueprint or mod in private but they are not to be posted publicly.
Failure to follow this statement will result in immediate DMCA actions.
7 Comments
Korvatus Klok 30 Nov, 2018 @ 8:20pm 
How did I miss this. Excellent work
Jin 9 Aug, 2018 @ 1:31pm 
@Spectre25 ah ok i know sorry :D
Charlie_Foxtrot25  [author] 7 Aug, 2018 @ 5:51pm 
@Jinsau - Its not, but I did referance the X series gates, specifically the entry lights...
Jin 7 Aug, 2018 @ 3:13pm 
I hope you know that is an Jumpgate from X2 and X3
Charlie_Foxtrot25  [author] 20 Mar, 2018 @ 4:41pm 
@Mr Bean
Thats funny because I had the same thought. lol
"Oh its a new gate, its going to fling things out until it warms up..."
BeanDownUnder 20 Mar, 2018 @ 2:31pm 
The note on weird bug actually reminds me what is was like for the team in SG1 originally because they hadn't finished the calculations to compensate for the spacial drift, which using a normal DHD would have been handled automaticly.
andymcneil204 20 Mar, 2018 @ 8:51am 
a jump gate that actually works!