Counter-Strike 2

Counter-Strike 2

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Description
Counter Strike Global Offensive: The Frontline Force Game Mode
OFFICIAL SERVER (France) 62.75.146.142:27150

DESCRIPTION
Loosely based on the classic Half-Life modification Frontline Force, the FLF series of maps puts teams of attackers and defenders in a battle against each other over control points spread throughout a variety of locations.

Players are assigned to either attack or defend for each round. Upon initial spawning, attacking players are locked in their spawn area while the defenders get a grace period to get into their defensive posistions. Once the warmup time is over, attackers have a set amount of time to capture numerous points scattered throughout the map. Points are captured by pressing the +USE key on them repeatedly.

After each death players have a chance to select from one of 24 unique loadouts, each with their own pros and cons. A good mix of classes amoung your team will be essential to having the ability to succeed on the battlefield. Some, for example, do not have smoke grenades, while other don't have frag grenades or flashes. Some have powerful rifles or machine guns but move slowly, while other can run at faster speeds and jump slightly higher with SMGs.

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CAPTURING POINTS
Done by attackers *repeatedly* pressing the +use key (same key as bomb defuse/hostage pickup, but must be used multiple times) on the glowing points on the map. If a capture remains half-finished, but does not see any further action for 5 seconds, it will count down one capture point attempt every 2 seconds until fully uncaptured. Once a point is fully captured, it can not be captured back.

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CLASSES
All classes have 300 health points
All classes only have half recoil versus normal CSGO
All classes respawn in 5 seconds
All classes have increased stamina penalties for jumping and landing
All classes have 5% lifesteal
All classes get one ammo refill per life on their last magazine


Recons: (no armor, +25% speed, 700 gravity)
Scout-> SSG08, Deagle, knife, 3x Flash, Smoke, Sensor Grenade, Healthshot
Hunter-> Nova, Revolver, knife, 2x Flash, Smoke, Frag, Healthshot, sensor, 2x decoy
Doc-> UMP45, P250, knife and taser, 3x Healthshot, 2xFlash, Smoke, Decoy
Hush -> MP5-S, USP-S, knife, Smoke, 3x flash, decoy, healthshot
Numbers-> Mac10, Tec9, knife, 2x Smoke, 2x Frag, 2x Flash, 2x Decoy
Pro-> MP7, Five Seven, knife and taser, Smoke, 2xFrag, 3x Flash
Flank-> MP9, Duelies, knife, 2x Smoke, healthshot, Flash, incendiary, Sensor Grenade, Frag
Dope-> Sawed-Off, CZ, knife, Frag, 2x Smoke, 3x Flash, 2x healthshot, 2x Molotov

Assaults: (body armor, normal speed, 800 gravity)
Rush-> P90, CZ, knife, 2xFlash, Sensor, 2x frag
Ninja-> M4A1-S, USP-S, knife and taser, 2x Smoke, 2xFlash, 2x Decoy, Sensor
Shark-> Famas, CZ, knife and taser, Decoy, 2xFrag, 2xFlash, Sensor, Taser
Vanilla-> M4A4, Fiveseven, knife, 2xFrag, Flash, Smoke, Healthshot
Snopes-> Aug, P250, knife, Smoke, 2x Sensor
Terror-> AK47, Duelies, knife, 2x Frag, 2x Flash, 2x Decoy
Yawn-> Galil, Tec9, knife, 3x Frag, Smoke, Healthshot
Burns-> SG553, p2000, Taser (no knife), Frag, 2x Incendiary
Hugs-> Auto-Shotty, Deagle, Knife, 2x Flash, 2x Frag, Molotov, Smoke
Mag-> Mag7, Duelies, knife, 3x Frag, 2x Smoke, flashbang

Supports: (armor+helmet, -20% Speed, 1000 gravity)
Deny-> Negev, p2000, knife, incendiary, Sensor Grenade
Hold-> M249, duelies, knife, 2x Frag, 2x decoy
Stop-> AWP, USP-S, knife, smoke, decoy
Chip-> G3SG1, p2000, taser (no knife), incendiary
Tat-> SCAR-20, glock, taser (no knife), frag
Spam-> PP-Bizon, Fiveseven, knife, 3x Frag, 2x Molotov, 3x Decoy, 2x Healthshot

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OTHER
Scoring: Only one team scores at a time. For example the attacking team gets 4 points if they succesfully capture all 4 objectives. The defending team gets a point for each objective left uncaptured if they happen to hold out until the round time expires.

Secondary Objectives: Are not essential to win the game, however they open up alternate avenues of attack that your team may find useful.

CREDITS
Original FLF for Half-Life by Adrian "Pink" Finol, David "david" Dynerman, Tony "Omega" Sergi
CSGO:FLF entity set and game logic by Alistair "HoT Ho11oW PoiNT" Lindsay

Original flf_ascension map by Adam "+cadaver+" Rosser
Remake flf_ascension map by Alistair "HoT Ho11oW PoiNT" Lindsay

Original de_aztec map by Chris "narby" Auty
Remake flf_aztech map by Alistair "HoT Ho11oW PoiNT" Lindsay

Original flf_tenebrous map by Alistair "HoT Ho11oW PoiNT" Lindsay

Items (4)
Marked Incompatible ]  CSGO:FLF - Ascension
Created by HoT Ho11oW PoiNT
Counter Strike Global Offensive: The Frontline Force Game Mode flf_ascension DESCRIPTION Loosely based on the classic Half-Life modification Frontline Force, FLF Ascension puts teams of attackers and defenders in a battle against each other over control po...
Marked Incompatible ]  CSGO:FLF - Tenebrous
Created by HoT Ho11oW PoiNT
Counter Strike Global Offensive: The Frontline Force Game Mode flf_tenebrous DESCRIPTION Loosely based on the classic Half-Life modification Frontline Force, FLF Tenebrous puts teams of attackers and defenders in a battle against each other over control po...
Marked Incompatible ]  CSGO:FLF - AZTech
Created by HoT Ho11oW PoiNT
Counter Strike Global Offensive: The Frontline Force Game Mode flf_aztech DESCRIPTION Loosely based on the classic Half-Life modification Frontline Force, FLF AZTech puts teams of attackers and defenders in a battle against each other over control points o...
Marked Incompatible ]  CSGO:FLF - Lombardi
Created by HoT Ho11oW PoiNT
Counter Strike Global Offensive: The Frontline Force Game Mode flf_lombardi DESCRIPTION Loosely based on the classic Half-Life modification Frontline Force, FLF Lombardi puts teams of attackers and defenders in a battle against each other over control poin...