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[0157.13] Log: Loading of mod 'Sails that are Sandy' took: 42.458640 seconds
[0313.33] Log: Loading of mod 'Sails that are Sandy' took: 13.441858 seconds
[0228.26] Log: Loading of mod 'Pirate Hat' took: 0.049632 seconds
[0233.49] Log: Loading of mod 'Space Swashbuckler' took: 1.709211 seconds
[0288.58] Log: Loading of mod 'Witch Hat (Flair)' took: 55.085027 seconds
Sails that are Sandy, a huge chapter mod, takes ~42 + ~13 (so ~55) seconds. Pirate Hat, a mod like this one that adds a single Brewing Hat flair, takes <1 second. Space Swashbuckler, which adds a hat flair, costume, and weapon, takes <2 seconds. This mod takes ~55 seconds to load. It seems quite long in comparison. Very few cosmetic mods take more than 1-2 seconds to load.
Having mods in general enabled seem to make the game take longer to load, and I don't think it's an issue with this one specifically. I don't think the error message is related to performance either. I'm not sure why it does that but it shouldn't be an issue.
[0234.00] Log: Compressing '..\..\HatinTimeGame\Mods\Shadercache\ModShaderCache-witchhat-PC-D3D-SM3_save.tmp' to '..\..\HatinTimeGame\Mods\Shadercache\ModShaderCache-witchhat-PC-D3D-SM3.upk'
[0234.00] Log: Filename 'ModShaderCache-witchhat-PC-D3D-SM3' is too long; this may interfere with cooking for consoles. Unreal filenames should be no longer than 30 characters.
I don't know if they're relevant or due to something else. Also, it doesn't seem to emit purple bubbles any more?
Played a little more and turns out it just got erased form my inventory.
Won it again on the machine. Thank you for this mod btw.