Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

84 ratings
Medieval City and Rural tilesets
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
566.550 MB
23 Mar, 2018 @ 3:22pm
1 Change Note ( view )

Subscribe to download
Medieval City and Rural tilesets

Description
This project includes two medieval tilesets, the city and the rural one. There are three haks in it because there is an extra hak that contains a few placeables and especially new doors and windows to use with the city tileset because the standard ones don't match the style.

If you want to use the placeables and/or the doors, you have to merge placeables.2da and/or genericdoors.2da with files of the same name if you use other haks with placeables and doors.

If you want to use one of these tilesets in a module you create, open your module in the toolset, select "Module Properties" from the Edit menu and click on the custom content tab. Here you will see a list of haks your module uses which might be empty. Below the list is a drop down menu. Click on it and look for "medieval" or "medievalrural". Select that and click the "Add" button. Then click on "OK".

If you are using many tilesets you may have to combine the doortypes.2da files if they all have one. Merging 2da files is a process I'm not going to explain here. You can find information about that at the neverwinter vault.

If the tilesets you use were all made by me, make sure the one with the latest file date has top priority (i. e. is at the top of the hak list) and no merging of 2das will be neccessary.
26 Comments
RedThunder 10 Jun @ 10:23am 
im not seeing it in my list
Wicked 11 Jul, 2021 @ 7:51pm 
These tilesets are already included in the CEP right?
product13 26 Jul, 2020 @ 3:23am 
really cool, thanks for your work
messlinger76 25 Sep, 2019 @ 10:22pm 
Just installed this and am currently building and testing it out. It looks freakn amazing. I have run into a big issue though. Whenever you use a door up any of the narrow stairways on buildings, as soon as you open the door your character will be pushed back down to the ground level. I am using NWN:EE and CEP 2.65. Not sure if that has anything to do with anything.
咸湿佬 10 Aug, 2019 @ 2:05am 
@sauleve Steam\steamapps\common\Neverwinter Nights\data\hk
Zac 7 Aug, 2019 @ 11:01am 
Bump my question of 30 June please, I see the tileset in the module properties but dont see anything added in the paint terrain menu on the right?
咸湿佬 9 Jul, 2019 @ 12:55am 
could you please add the the Carrack? the carrack model on can be found on vaultorg, and I dont know how to add the carrack ship model, and the carrack with the board with crane. Here have another problem, that is the carrack color looks like a new ship, while your hak seems will use the older type.
Zac 30 Jun, 2019 @ 1:50pm 
Took me a while to figure the first bit, with NWN client open, click on the subscribe button above, that drops the haks into your Program Files (x86)\Steam\steamapps\workshop\content\704450 folder.

Then when I copied these to my documents\ neverwinter nights\hak folder then when I opened the toolset I could go to edit, module properties, and add medieval etc.

Still defeated though sadly, where do I find the new tileset contect, I still have the default terrain buildings and groups etc ?
Seitren 20 Apr, 2019 @ 11:18pm 
To add custom content, it's in subfolders that are in : My Documents > Neverwinter Nights

To see wich extension goes into wich subfolder (ex : .hak in hak folder), go to : https://steamhost.cn/steamcommunity_com/app/704450/discussions/0/3596571824768627857/
sharvey88 3 Apr, 2019 @ 7:30am 
Where do you place these files to manually download them for use in the toolset? I have tried creating a hak folder in 3 different places and the toolset STILL won't recognize them. Can there please be a "workshop for dummies thread" with a painstakingly slow tutorial for people not used to placing files in places? I am trying to enter the mod community but this convoluted process is putting me off. I would rather spend hours crafting a great level, but instead I have been sitting here for an hour and a half moving files around and clicking "start" on my toolset, only to find that still, nothing works.