Besiege

Besiege

Not enough ratings
AI-04 "CrocFoot"
   
Award
Favorite
Favorited
Unfavorite
Types: Machines
Details: WIP
Machine Categories: Built With Mods
File Size
Posted
Updated
1.080 MB
23 Mar, 2018 @ 4:31pm
22 Dec, 2018 @ 4:00am
2 Change Notes ( view )

Subscribe to download
AI-04 "CrocFoot"

In 2 collections by Petrus1904
Petrus1904's Aerial Collection
23 items
Petrus1904's Best Creations
19 items
Description
Turns tanks into swiss cheese like its nothing

I have finally build another jet! After a long series of WW1 related planes, I considered building another modern plane. This plane is heavily based upon the Su-25: Frogfoot, hence the somewhat related name. It has been developed as the A-10: a cannon with a plane around it (it all started with the cannon). besides, its the first plane of mine equipped with a real 7x(!) cannon instead of crossbows.

Keyfeatures
- 234 blocks
- both 1 and 2 handed controls
- nice aiming notch in the cockpit camera
- sensitive roll and pitch. able todo extremely fast turns
- airbrakes*
- 7x stable autocannon (low deviations in plane's behaviour when firing)**
- crocodile style skin (brown/green top with light blue belly)
- speed control with stacked nives

Controls
1 handed:
Roll/Pitch - [TGFH]
yaw - [RY]
trottle up/down - [XZ]

shared:
landing gear - [UJ]
toggle engine - [1]
first person camera - [2]
third person camera - [3]
fire autocannon - [LMB / C]

2 handed:
Roll/Pitch - [ARROWKEYS]
Yaw - [AD]
trottle up/airbrake+trottle down - [WS]

NOTES
* the airbrakes functions by turning the ailerons up. if you pitch up together with the airbrakes, you make an nearly inplace turn. this at cost of nearly all its speed, so the plane will become harder to control untill it gained some speed
** since the MV update made it possible for a cannon to break of the block it is connected to, it is not 100% stable. you are going to experience cannon breakages. for some reason it helps to fire the cannon before lifting off.

UPDATE NOTE 22-12-2018
- Improved the roll by freeing up more space for the ailerons to move down.
- included LSHIFT as key to fire the cannon, thanks to that you can use a spare finger to fire.
- slightly adjusted the counter pitch mechanism in the cannon for less deviation.

make sure to rate this upload and if you want more interesting builds, check out my workshop!

14 Comments
Petrus1904  [author] 19 Jul @ 3:21am 
Hahha not really, AI is not an abbreviation, its the first and the ninth letter in the alphabet, so the full name is actually 19-04... and uhm, Im gonna let you figure out where that number comes from :)
KASZA GRYCZANA 18 Jul @ 8:00am 
is it a plane with ai and can it kill the another jet???
Petrus1904  [author] 30 Mar, 2018 @ 10:15am 
very odd, but after some testes, you are right. even worse: the time between the first and the second shot is different. like its triggered to shoot instantly and then heats up. besides, i didnt put the cannon button on "none" but on the same as the flamethrower. so bad luck with the intervals would result in 2 bullets be fired extremely fast after each other, an amount of strenght the construction cannot deal. thanks for the clearance :)
Akyer :3 29 Mar, 2018 @ 1:28pm 
Let's say there is a cannon and a flamethrower right next to it. The button for Cannon is set to "None" and the button for flamethrower is set to Y.

In PreviousBuild, When you press Y, it delays and waits until it heated up to the right temperature so the cannon can automatically shoot.

In Multiverse, as soon as you press Y, it shoots. No delay, no waiting, sometime it shoots out two or three cannon at once if you wait it long enough even if the cannon is set to "None" option.


Try going on Previous Build and tap the flamethrower button only once. Nothing will happen, just a tiny burst of flame.

Try going on Multiverse and tap the flamethrower button only once. The cannon shoots immediatly even if you just slightly tap it for a fraction of a second.

This also affected in Vanilla, and simply restarting Besiege or reinstalling Besiege isnt going to work out. That's why I believe it's a bug.
Petrus1904  [author] 29 Mar, 2018 @ 10:08am 
dunno if it is exactly a bug... it has something todo with the breakstrength of the specific block. cannons had, just like plows infinite strength. now its extremely high, but finite. but yeah, since cannons work with high powers, the strength is tested to its limits. I personally hope too that it will be solved for cannons though.
Akyer :3 28 Mar, 2018 @ 6:13pm 
Aha! You've also noticed a cannon bug. Im not alone :D

I've tried to explain that to the Devs but my brain is dead when I tried to explain it to it and they decided not to fix it :<

Try explaining the cannon issue to the devs, it can also happen in Vanilla
Petrus1904  [author] 28 Mar, 2018 @ 12:12pm 
thanks, I am happy that you liked it
Plug79 27 Mar, 2018 @ 1:33pm 
nice
Yakub NOI Gaming 27 Mar, 2018 @ 10:36am 
this is the nicest plane i have ever flown on besiege, the controls are very smooth
Petrus1904  [author] 26 Mar, 2018 @ 2:06pm 
thanks!