Total War: WARHAMMER II

Total War: WARHAMMER II

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(dark elves) names of powers dilemmas, interesting distributions skills choices (warad_tww2_namespwr.pack)
   
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Tags: mod, Campaign
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Posted
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100.795 KB
25 Mar, 2018 @ 9:40am
13 Dec, 2019 @ 1:44pm
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(dark elves) names of powers dilemmas, interesting distributions skills choices (warad_tww2_namespwr.pack)

In 1 collection by ADRIEN manowarad WRP crossbowlov
Total WARAD Warhammer 2
19 items
Description
ahoy !

=> contact me if you need more details !



[description]

=> this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful !)

=> this is a pretty simple mod changing the dilemmas distributions of the names of powers in a meaningful way: see details AND MOD'S IMAGE

=> this mod allows players to not be frustated by a "bad" dilemma compared to what they expect to get to X or Y general

=> it does allow to "mix" some dilemmas and get some interesting mixes (but NOT op ones ! check details and screen):

- for example you CANT get the 2 skills upgrading heavily shades with the same character (they are both "revered names")

- but you can get the revered "corsairs bonus" and the aristocratic "corsairs bonus" which will make an interesting choice

IMPORTANT NOTE: dilemmas EFFECTS are NOT touched at all !



[details]

---------------
1- whats this ?
---------------

=> the mod is modifying the 3 names of powers skills:

- the 3 skills STILL are dilemmas ! and STILL need level 10 !

- they have now 3 skill levels, each one giving a name of power to the general

- dilemma given depends on where you spend the skill point (CHECK MOD'S IMAGE TO SEE EVERYTHING)

- there are a total of 6 dilemmas (= 12 titles) per names of powers class, this means the default game has 36 delf titles

=> AIs use them too !

---------------
2- global view
---------------

=> it DOES AFFECTS any characters with name of power system ! (aka master agents, lords and blark admirals)

=> NAMES OF POWERS EFFECTS ARE NOT TOUCHED, i just re-organized the dilemmas !

=> the full details are in the tab made in the screen (= 2nd screen) of the mod, including:

- dilemmas names (helping to link the dilemma to its default fixed choices)

- dilemmas titles (underlined in orange)

- names of powers effects (default vanilla stats)

- colors do help to show what type of skill it is, or what/how its effect is affecting your game

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3- how to use ?
---------------

=> the tab in the mod's screen (= 2nd screen) shows from top to bottom:

- you 1st get your skill by spending in the 1st level (locking the 2 other skills as usual = you choose the column)

- the 1st level will generate one dilemma out of the 2 possibles (first row of the image)

- you get the event and have to choose one of the 2 names of powers

- you can then spend in the 2nd level of the skill (2nd row of the image)

- the 2nd level will generate one dilemma out of the 2 possibles

- you get the event and have to choose one of the 2 names of powers, your general get his 2nd name in traits as you got the 1st

- you can then spend in the 3rd level of the skill (3rd and last row of the image)

- the 3rd level will generate one dilemma out of the 2 possibles

- you get the event and have to choose one of the 2 names of powers, your character get his 3rd (and last) name in traits

- your character has now 3 names of powers

---------------
4- problems ?
---------------

=> note that the game will only give the (visual) name of the first dilemma automatically to the general (including AI one)

=> the game do NOT show which dilemmas can appear with each skill, you HAVE to check the screen i made ! (all details are on it !)

=> some dilemmas mix still are better compared to other, but CA designed the effects that way

=> my screen detailing everything shows in 3 column (= the 3 skills), there are NO WAY to mix dilemmas from different columns (i tried to mix the most interesting and balanced way !)



[compatibilities]

=> the mod fully replace the table named "character_skill_level_to_dilemmas_junctions_tables" and will be incompatible with mods editing the link between dilemmas and skills

=> Fully playable in SP and MP (if other MP players got same mods of course)

=> All my mods will always be up to dates with any DLC / FLC / patch as fast as possible



[use]

=> You can safely add or delete this mod with ongoing campaigns



[end]

NOTE: "warad" means WARriors of ADrien (me), its a real long story, some know, some dont, some will...

=> check out my collection to see what i think essential, or to check the mods i make:
- i like simple mods (no scripts, no startpos for example)
- i like the original game, just with minor tweaks to allow a richer gameplay in every ways for everyone
- i play only with roleplay in SP and MP (campaigns and battles), and i never get tired of this !

have a nice dilemma !
65 Comments
Felixdogdog1314 24 Jul, 2021 @ 9:27pm 
thank you sir
ADRIEN manowarad WRP crossbowlov  [author] 14 Jul, 2021 @ 8:42am 
mod still up to date for silence and fury !
ADRIEN manowarad WRP crossbowlov  [author] 16 Jun, 2021 @ 12:51pm 
my mods are always up to date ;)
Crunkdiddly 16 Jun, 2021 @ 8:43am 
Thank you! I've actually been eyeing this wondering if it was up to date! Can't wait to play with it
ADRIEN manowarad WRP crossbowlov  [author] 18 Mar, 2021 @ 12:37pm 
still up to date for rakarth patch !
日立小二郎神 13 Feb, 2021 @ 4:22am 
in Chinese:
黑石 魂焰 刺岚 月影 怨心 引忧者
血祸 多头蛇之血 引怒者 坚毅之姿态 狂怒之手 天命盾

龙鳞 毒刃 缚兽者 灰色征服者 熄命者 钩爪之岚
碎龙刀 割首者 獠牙盾 克拉肯之爪 阴冷凝视 影镖

恐舌 可怖监工 利维坦之怒 棘鞭 凯恩之眷 翠目
暗路 折磨者 击门者 黑暗元帅 黑色征服者 当关守卫
ADRIEN manowarad WRP crossbowlov  [author] 3 Dec, 2020 @ 1:56pm 
still up to date for WE patch !
TheFirstThunder 12 Jun, 2020 @ 3:37am 
Great news Adrien! THanks for the feedback
ADRIEN manowarad WRP crossbowlov  [author] 21 May, 2020 @ 10:22am 
still up to date for WAAAGH! patch !
(=> no changes needed)
ADRIEN manowarad WRP crossbowlov  [author] 27 Feb, 2020 @ 1:24pm 
have fun ;)