Serious Sam 3: BFE

Serious Sam 3: BFE

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Serious Sam: BFE Expert Edition
   
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Content: Maps
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156.085 MB
26 Mar, 2018 @ 11:00am
29 Jul, 2019 @ 12:24pm
11 Change Notes ( view )
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Serious Sam: BFE Expert Edition

Description
About BFE Expert Edition

Description

This campaign is very similar to the BFE campaign, but it has some major changes concerning the enemies, wave spawning systems and difficulties. It is made for people, who do not have much experience with mods, and this is the reason why you only need this mod and no other mods to load the levels of this campaign. Also, this mod was made for people who want to have challenges, some more experience with the BFE campaign. The name of the mod sais what it really is, an "Expert Edition", which means, that it is challenging again for players playing on high difficulties in the unmodded game and who are bored to have no real challenge with it anymore. This campaign brings the playing skill on a new scale, which stands in no comparison to the original campaign.

You can also show your statistics with a screenshot, that will prove you've done those levels! Anyway, have fun and enjoy the campaign!


Changes / "New Content"

+ better enemy wave spawning system
+ more enemies
+ rare enemies appear more often (like witches, technopolips, reptiloids, harpies)
+ more and better health & armor placements
+ more and better ammo & weapon placements
+ new custom music (especially Fight music)
+ includes in story also the "Jewel of the Nile" campaign, so it has 15 levels in total
+ tactical placed enemies
+ playable on very high difficulties (approved by a team of professional players)
+ trustworthy statistics (every enemy in every level can be killed)


Upates:

v.2.0

- complete overhaul
- saved every script file (which has to do with enemy spawning) seperatly
- all levels have now trustworthy statistics
- "The Guardian of Time" has now 10,000 Enemies in total
- increased respawn time of items in "The Guardian of Time"
- fixed the Kleer in "The Dark Bride" which Croteam never fixed
- new dynamic enemy wave spawning system
- enemies no longer can despawn
- invisible walls prevent enemies from falling out of the world

v.1.1

- fixed the "error" of the level "Power of the Underworld", was a content error (behavior file "WalkerRRed.cb")
- removed door at the mosque after the the walker boss spawned
- fixed the entrance door to the tomb in the level "Born Again"

v .1.0

- Release



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Music Credits

+ Damjan Mravunac (SS3 BFE Soundtracks)
+ Audiomachine "Above and Beyond"
+ Audiomachine "Blood and Stone"
+ Audiomachine "Mission to the Unknown"
+ Audiomachine "Shadowfall" - Extended Version
+ Audiomachine "Age of Dragons"
+ Brand X Music "No Hope Left"
+ Unstoppable Music "Fight to Win"
+ Future World Music "Follow your Dream"
+ Immediate Music "When the City Sleeps"
+ John Dreamer "True Strength"
+ Phil Rey "Free as the Wind"
+ Position Music "Dark Walk"
+ Really Slow Motion "Splendid"
+ Thomas Bergersen "Cry"
+ Two Steps From Hell "Echoes and Ashes"


25 Comments
Thebigmix 12 Mar @ 5:01am 
I'm not sure whats causing it but you cannot collect the secret rocket launcher at the start of stage 3 "Broken Wings". like a invisible wall , also if you destroy the helicopter that spawns above you at the start of level it will crash the game lol. Not sure if you will ever get around to fixing this but thought id at least mention it :HappyMask:
F_DAML 4 Sep, 2023 @ 11:41am 
So, yeah. I somehow managed to complete this crap because I expected something worthful in the end, but no. Just spam of hitscaners, Kleers and of course lack of ammo to powerful guns. Author just don't understand a little in what's actually a "difficulty"...

Man, spawning A FUCKIN 8 ADULT ARACHNOIDS on open area (level 6 final) simultaneously IS difficult, but IT FRUSTRATING and BORING lol, same applies fo fuckin space monkeys at level 7 - just WHY you came up with idea to spawn A FUCKING HUNDREDS of them? I just don't understand.

I would write much more, but that's enough. Just... Don't play this campaign. Don't be like me :flowersam:
F_DAML 2 Sep, 2023 @ 1:50pm 
Absolutely the worst campaign ever
F_DAML 2 Sep, 2023 @ 10:32am 
Spawns annoying af on first levels, no fun at all
spacken666 15 Nov, 2022 @ 2:17pm 
Additionally, sometimes armor / health pickups tend to feel very spammed, some secrets shouldn't be even considered secrets for how obvious their locations are. And as mentioned some spawners take extremely long to deplete, thus rendering fights unnecessarily long.
As for enemies, I feel as if "Rocket Technopolips" feel completely out of place and unfair, as they were clearly meant to play a role only in the Ugh Zan fight of the vanilla game. And most importantly... turn down on some of these Witch brides and Cloned soldiers. Those rendered most of the campaign completely annoying to play.

Overall, I find both, pleasure but agony in playing this campaign. It is simply a huge stepup from the original campaign which I enjoy. But the biggest flaw with it are some spawner locations, duration and certain enemies, which can have take drastic turns between fun and boring fights. A cool campaign with potential that could use a lot of polishing regarding spawners and enemy placement.
spacken666 15 Nov, 2022 @ 2:17pm 
Why is there a level ending trigger during the final fight of "The Silent Riddler" level? Was this necessary for your testers to beat the finale?

The final fight of "The Dark Bride" was actually enjoyable once I managed to figure out what to do, and I managed to beat it saveless on serious difficulty. But you can still cheese that one by using Werebulls to your advantage.

"The Power of the Underworld" is an overly exaggerated fight with way too much to humanly keep track with, but found a cheese that allowed me to win over the battle (Using Werebulls, a missing invisible wall, coincidence?).

"The Guardian of Time" has a suspicious little cave put at the start of it. What the hell is that for?
And overall, some fights do take really long, presumably to fill in that 10k enemy gap. I guess it's exceptional for the final level specifically, yet it is still tedious
spacken666 15 Nov, 2022 @ 2:17pm 
(Split this review in multiple segments due to char limit)
I've played through all of your levels on serious difficulty, some moments were truely enjoyable, as for others were completely annoying to clear out, some spawns are extremely late or just in too close proximity to the player that makes for a terrible first-time experience. Though, every level is indeed beatable, I am actually having fun playing through your levels savelessly and finding out about new crutches. Speaking of which...
Plats 15 Nov, 2022 @ 2:07pm 
It's okay, the gimmick is certainly showed what you tried to accomplish here. I still do question about the difficulty of the final fight of the Dark Bride, Power of the Underworld and Born Again, because those 3 seem definently the hardest to me. Dark Bride one being absurdly hard, Power of the Underworld being impossible and Born Again final fight taking almost 2 hours to finish, of course this is all my perspective from Serious difficulty. Why is there skip of the final fight in Silent Riddler with 4 pillars and small cave house on start of the final level where you can just camp and kill everything ? Overall, from my best experience of this, i did first level, second level, fourth level and the fifth level saveless, on serious difficulty.
Neon Henchman 22 Sep, 2022 @ 4:34pm 
In all honesty, I just did Lost Temples of Nubia on Serious Difficulty, and I actually had fun; while okay, maybe I could nitpick there are too many enemies there and here, no really, I could actually advance instead of halting to a crawl, and I could manage (although to be fair, I kept going back so the enemies had to spawn further up, but I had a lot of breathing room). Again, I genuinely liked how there wasn't 3 Russian armies waiting for me every corners in that level, maybe use this info so that you can then improve on future projects, because again, what I can loathe is when I feel like I'm making absolutely no progress, heck it is a sentiment I hold for the final level of BFE's vanilla campaign, so don't do what Croteam did on that level.
Plats 22 Jul, 2022 @ 2:40pm 
What is final fight on Dark Bride and Power of the Underworld suppose to mean ? Why is final level 100X easier than both of those fights alone ? Who tested these maps and why on tourist alone ? Sorry but these fights are garbage and there is no tactical placed enemies here.