RimWorld

RimWorld

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140.143 KB
28 Mar, 2018 @ 6:44am
22 May, 2018 @ 2:24am
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Description
Because loot is life, this mod will give you more rewards for destroying bandit camps and will scale the difficulty of outposts with time and the difficulty level.

You'll get a minimum of 3 items/silver per camp. The total value of these collections and number of items will increase with time, meaning if you destroy a camp, the next one will have a larger loot (+/- random margin).

This mod is savegame compatible. Still, you'll have to be careful before removing a mod adding items from your save. Since item collections will be larger, they'll be more likely to contain modded items.

Three levels to the total market value of items: Low - Medium - High

So far the total market value was High, the two nerfed levels (Low and Medium) have been introduced (5/19/18), with a slower progression for Medium rewards and almost no progression with Low rewards.

What to expect in a bandit camp year 4 for example, range of the total market value (number of rewards):

* Low: 3000 - 6000 silver (3 rewards)

* Medium: 4000 - 8000 silver (3 to 4 rewards)

* High: 7000 - 14000 silver (3 to 7 rewards)

Scaled outposts

The manpower of outposts is scaled with time and vanilla's difficulty scale (i.e. rough, intense or extreme). For example, starting easier, the outpost manpower will roughly catch up with vanilla year 2 on extreme and year 4 on intense, then it will keep building up more slowly.

https://ludeon.com/forums/index.php?topic=39107.msg398146#msg398146
21 Comments
newcolonist  [author] 2 Mar, 2019 @ 12:59am 
There is an adaptation for 1.0, it's Large outposts'
Spartan 1 Mar, 2019 @ 3:01pm 
1.0 please ?
newcolonist  [author] 16 Sep, 2018 @ 11:23am 
No, it was for b18. In b19 the quests have been reworked and are worth it.
✪ Incredibacon 16 Sep, 2018 @ 10:16am 
Hey does this work with B19?
Gunseeker 16 Jul, 2018 @ 12:27am 
Thanks a bunch! I was looking for a mod like that everywhere.
newcolonist  [author] 16 Jul, 2018 @ 12:20am 
Gunseeker 15 Jul, 2018 @ 9:17pm 
is it possible to add an option where you can set the time it takes for leaving a destroyed outpost? It's really annoying when im trying to heal a colonist and the game just boots me out of the place.
newcolonist  [author] 18 May, 2018 @ 1:10pm 
Ok, i'll make it scaleable in the mod option menu.
Lawlzer 18 May, 2018 @ 10:14am 
As some people say it's op; maybe make it scaleable? Give us an option or something to pick how many rewards we get, and maybe even let us choose how the scaling is.
newcolonist  [author] 20 Apr, 2018 @ 1:28am 
Yeah, they drop much, but it has to be compared to the risk, and to what you could make at home making drugs or selling devilstrand for example. Early it's really hard to send a caravan out to assault a bandit camp, so i think the reward is well deserved. Later, it's the whole game which is easier. You can try a nomadic playthrough, use "Rimquest" from Jecrell and edit bandit camp chances to have them only by request. You can also play with Cassandra hardcore to make it harder in your colony.
Another option would be to increment the size of the outposts with time,but it could make them too hard to assault late game if you're a tribe for example. At that point i'd rather wait and see what the devs change for the quests in 1.0