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Second level was quite "troll"-y. It seems impossible to predict what's thrown at you, so it kinda ends up being a game of memorization. The traps were interesting, but not really sensible - a crap ton of stuff spawns out of nowhere.
The later levels didn't serve much of a purpose. I mean, I guess the last level is a reward of some sorts, but what about the level before it? There wasn't much to do there either.
This was a haphazard collection of levels IMO. They seemed quite disjointed together.
Aesthetically they looked all pretty nice and there was certainly some mechanical ideas going here, but they didn't make a satisfying picture to me in the end.