Transport Fever

Transport Fever

181 ratings
Flexible Industries v1.2.19
   
Award
Favorite
Favorited
Unfavorite
Building: Industry
Misc: Script Mod
File Size
Posted
Updated
3.376 MB
29 Mar, 2018 @ 5:56pm
19 Oct, 2019 @ 12:52pm
66 Change Notes ( view )

Subscribe to download
Flexible Industries v1.2.19

Description
Industries with configurable production, road connections, bus stops, truck stops, fuel requirements, input and output materials.

All the default industries reworked to have:
* Add optional truck stop to allow delivery and pickup inside the industry
* Add optional rail connections to allow delivery and pickup inside the industry (work in progress: 7/14 done)
* Add optional passenger bus stop(s) to transport workers.
* Add optional road connection(s) to other side(s) of the industry. Exact number and position of roads varies by industry, all can be turned on or off as desired to set your preferred road configuration. Note that it is possible to turn off all road connections, but in that case the industry cannot accept or supply any materials or people
* Add optional worker (industrial) demand based on production level (0-20 workers per production level, up to 640 jobs)
* Add optional fuel demand to most industries. Where applicable, fuel (Logs or Coal or Fuel) can be either required for raw material production (1 fuel = 8 output), or increase normal processed goods efficiency by 60% (1 fuel + 5 input = 8 output).
* Static (configurable) production limits from 60-6400 leading to more stable production chains
* Industries with multiple production chains can be configured for preferred input/output materials. For example, Chemical Plant can product plastic from oil only, grain only, or either; Machines Factory can produce only machines, only tools, equal number of each, or either per demand; etc.
* Industry Appearance Level (1-6) is visual only, does not affect industry production limit (but does affect amount of input/output/truck/rail storage; rail connections are only available starting at Level 6; output materials may differ at different levels if Industry DLC is enabled)

Some visual tweaks to industrial layouts were made, mostly to accommodate new roads, but also to fix some misplaced assets, and enhancements like the Quarry is now below ground level.
Industries at lower levels (e.g. Level 1 Food Plant) that don't take up the full 126m x 126m (standard industry size) land area only block the area they actually occupy. Level 6 industries are larger than vanilla at 252m x 126m.

Actual production level is on an exponential scale from 60 to 6400 in 32 steps. The actual numbers for each step are listed in one of the images above. Note that when multiple output goods are generated per cycle the production level is scaled accordingly to maintain the specified production quantity per time.

This mod is generally not compatible with other mods that replace the vanilla industries, but since v1.2.0 it is compatible with Industry DLC (formerly New Industry). Make sure Industry DLC is at the top of your mod load list (or at very least, above Flexible Industries). Industry DLC will be automatically detected and the industry configured to emulate how that industry functions in Industry DLC, but with the Flexible additions (optional fuel requirements, extra roads, truck & bus stops, etc). Note that random capacity from Industry DLC is specifically not enabled.

These Flexible Industries can be built and deleted at will, but if you're playing an existing map with default industries they are not upgradeable, in which case cpu | skully's Industry Unlocker is needed to unlock the industry. Alternately, enable Debug Mode (in the Advanced menu) and you can Shift+Bulldoze AI-placed industries and place your own.
Popular Discussions View All (3)
101
13 Dec, 2019 @ 8:35am
Crash Reports
SoftwareSimian
18
21 Nov, 2018 @ 6:08am
Map Generation errors
jhughes
0
26 Oct, 2018 @ 1:24pm
The game always crashes after a few minutes.Always at the same time. I do not know if it has something to do with this mod. Would be nice if you look over it
TiLuPaPh
474 Comments
Driver Kaldie 21 Feb, 2024 @ 1:58pm 
Would love to see this one for Transport Fever 2, as I used it all the time in Transport Fever :)
Aurora 17 Oct, 2022 @ 2:00am 
Hey. Love the mod so far! But there is an issue when using this with IndustryDLC + unlocker.

The industries your mod has changed also caused their construction to become free.. As nice as that sounds, I assume that is unintended lol!

(Since they usually start at like 30mil+ from oil well)
pdprimeau41 26 Aug, 2021 @ 4:24pm 
Can you tell me how to do it
SoftwareSimian  [author] 26 Aug, 2021 @ 7:15am 
I am not making or porting any more mods for TpF2, sorry.
pdprimeau41 25 Aug, 2021 @ 7:01pm 
Ya. I figured it out. Can you make this tpf2?
SoftwareSimian  [author] 25 Aug, 2021 @ 5:42pm 
pdprimeau41: about half of the industries have a level-6 version.
pdprimeau41 25 Aug, 2021 @ 3:19pm 
Industries dont go up to level 6. They only go to level 5
SoftwareSimian  [author] 14 Jun, 2021 @ 6:37pm 
@paypalnow69: click on any industry, in the popup click the ⇑ upgrade button in the lower left, you'll get the industry configuration window where you can set all the settings for that industry. Don't forget to click "Apply" in the bottom right when you've made any changes.
BigBunny 14 Jun, 2021 @ 12:04pm 
@SoftwareSimian
Thank you for this mod, I have got the new factories. I have one issue, I have no idea how I switch from stock to flexible or how I change the settings of my factories ... Please help.
Froggy_NL 30 Mar, 2020 @ 1:27am 
@ SoftwareSimian

Please convert/make this kind of mod for Transport Fever 2. This where so great for Tpf1. Would be so nice voor Tpf 2 :) ...