Stellaris

Stellaris

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Resettlement QoL
   
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36.759 KB
30 Mar, 2018 @ 9:16am
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Resettlement QoL

Description
2.0.2 (5e2f)

Tired of manually resettling pops onto a new world? Want a quick and dirty way to populate your colony spam without mass clicking?

Auto Resettle

A settings menu is added as an empire edict. When enabled, roughly every month, a growing planet with an unworked building will try to retrieve an eligible pop from a full planet that fits the building's resource.

Options
  • Energy stockpiling: Choose how much energy you keep in reserve. Resettlement costs are paid as normal.
  • Pop requirements: you can choose whether to allow any pop without negative effects to resettle or require that pops have at least a 10% bonus to the resource
  • Sectors enabling/disabling: Sector shuffles pops around so the pop you're resettling might not be working the building that was intended. If enabled, pops being resettled won't have a negative effect on any resource output to prevent the AI from screwing up.

Mass Resettle

Planetary edicts allows you to resettle eligible pops en masse to a planet. It'll take from planets that are full or 1 away from being full. This is not bound by the energy stockpiling policy set for Auto Resettle.

Options
  • Focus: You can limit the pops being resettled to having bonuses to a certain resource
  • Disregard full: Take from any planet, regardless of fullness

Eligible pops criteria
  • Habitability on new planet is >= 50%
  • Not being purged
  • Doesn't have living standards chemical bliss or organic trophy
  • Can legally live on the new world (per policy settings)
  • Doesn't work a planet or empire unique
4 Comments
ShepardCJS  [author] 30 May, 2018 @ 5:36pm 
i havent touched stellaris since 2.0.2 so until i get back to it i wont be updating anything. sorry
Swat__Raptor 25 May, 2018 @ 6:53am 
appears to not be functioning after recent update. worked awesome before. hoping its a quick fix
𐩸 12 May, 2018 @ 12:56pm 
Getting thousands of this error here in the error log. The game crashed after the log file got to 330 mb.

[13:28:55][trigger_impl.cpp:795]: Script Error: Invalid context switch[owner], file: common/scripted_triggers/y_auto_resettle_standard_triggers.txt line: 74, Scope:

[13:28:55][trigger_impl.cpp:796]: type=planet
id=510
random={ 2065028283 2065028283 }
𐩸 18 Apr, 2018 @ 7:45am 
Version 2.0.3 is out now so you should change the version number to that or 2.0.x so the error icon dissapears from the launcher :)