Surviving Mars

Surviving Mars

92 ratings
Extended Research Pack
   
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31 Mar, 2018 @ 9:23am
4 Dec, 2018 @ 3:07pm
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Extended Research Pack

Description
Adds a number of technologies to be researched in the game.

Lights Out
Sets strict electricity usage limits for each family living in apartments, cutting down the power consumption in half.
Field: social | Range: 3-8 | Cost: 1500-3000 RP

AI Breakthrough Revealer
Uses advanced AI-bots to reveal a breakthrough technology.
This tech is repeatable and ignores the breakthrough cap set by the game, allowing all breakthroughs to be revealed!
Field: robotics | Range: 7-12 | Cost: 3000-7000 RP

Compressed Matter
Uses an evolution of the ZIP format to compress solid matter, increasing the capacity of RC Transport in 30 units.
Effect stacks with other similar technologies.
Field: physics | Range: 3-8 | Cost: 1500-3000 RP

Event Driven Architecture
Generates research points from distinct events that happen during the mission.
Events include: anomalies analyzed, natural events ended, meteor intercepted, dome hit by meteor, rocket landed/launched, achievement unlocked, building upgraded, colony approval passed, and sector scanned
Field: robotics | Range: 1-6 | Cost: 1000-2000 RP

Extended Sponsor Research
Further negotiations with the sponsor improve the generated research by 700 points.
Effect stacks with other similar technologies.
Field: social | Range: 1-6 | Cost: 1000-2000 RP

Outsource Discount
As the mission moves forward more research companies compete for outsourcing contracts, dropping the cost by 50%.
Field: social | Range: 7-14 | Cost: 3000-10000 RP

Resupply Alternatives
The mission progress leads to advances in the field of materials engineering, replacing the resupply materials with cheaper and lighter alternatives.
Resupply price and weight reduced by 20%.
Field: physics | Range: 1-6 | Cost: 1000-2000 RP

Tech Field Booster
Uses biocomputers - those made from human living cells - to assist research in all tech fields, granting a 20% boost
Field: biotech | Range: 3-8 | Cost: 1500-3000 RP
Popular Discussions View All (1)
18
21 Nov, 2018 @ 11:17am
Bug reports
Witcher
88 Comments
ChaosMind42 30 Oct, 2022 @ 7:05am 
Not compatible anymore
Lockloven 26 Sep, 2021 @ 7:15pm 
Looked like all this mod needed was a quick game version update. I've posted a new version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612620267 .

Should the mod author return to update this mod, or request its removal, I'll remove my version.
blbybebilenibebi 23 Sep, 2021 @ 11:39am 
Please can you fix this for new DLC? I love this mod
Kaneanite 9 Sep, 2021 @ 9:20am 
Is there any chance of this getting updated to work with Below and Beyond?
Sunken 30 Mar, 2021 @ 10:22pm 
do this mod still work?
taxel 21 Feb, 2020 @ 2:28am 
Will there be any more research added? Great mod btw, I use it in all my playthroughs
Witcher  [author] 3 Nov, 2019 @ 11:34am 
@MissDirect Just apartments.
@lugabal Thanks!
@Siegfried It's still working, just tested it today. What updates do you think are needed?
fasquardon 19 Jun, 2019 @ 11:32am 
I really do like this mod. It's been one of my mainstays for a while now. And kudos for making one of the few technology mods where the technology icons display properly!
MissDirect 2 Jun, 2019 @ 11:57pm 
Does the lights out tech cut the power cost of all living spaces or just apartments?
Siegfried 17 May, 2019 @ 6:03pm 
are you going to update this in the future?