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the map is both beatifull and fully compatible with the AI so good job :)
tho i wonder why you made the cow launcher tower in the middle capturable from the market place instead of from the capture zone. i can somewhat understand why balance wise so the defender can't just block the only road toward the capture point while the tower destroy the attackers but it is wierd to see a bridge coming from the tower leading to the capture zone while the tower capture zone is in the opposite direction.
it also create a wired situation when the attackers can just sit on the market place and just wait for the cow launcher tower to kill all defender troops camping on the capture zone without having to get to that zone to capture the town.
Anyway nice work as usual :)