Ravenfield

Ravenfield

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[SWP] AT-ST
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Content Type: Vehicles
File Size
Posted
Updated
5.124 MB
2 Apr, 2018 @ 4:24am
28 Jun @ 1:34am
25 Change Notes ( view )

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[SWP] AT-ST

In 2 collections by Atherline
The Atherline Collection
121 items
Atherline5's Sci-fi Collection
82 items
Description
2025 UPDATED to EA 31 +

The All Terrain Scout Transport (AT-ST), a Scout Transport / Walker / chicken walker, was a lightweight, bipedal walker used by the Empire.

Wiki except:
"AT-STs were commonly used to screen the flanks of larger assault walkers for major ground operations. The Empire used them for swift reconnaissance and troop support. As such, they were essential for cleaning up minor resistance along the path of a pre-planned invasion route, and could quickly eliminate any small threats that managed to evade an AT-STs barrage. The walker was commonly used on anti-personnel hunting missions, and was piloted by two AT-ST drivers with superior skills of balance and agility."

Seating:
-Driver
-Gunner
-Commander

Weapons:
-Blaster Cannon(Pilot Seat)
-Concussion Grenades (Gunner Seat)
-Homing Missile (Gunner Seat)
Feedback here![discord.gg]
Star Wars Project Discord[discord.gg]


Credits:

Sound: DICE, Lucusfilms

Stormtrooper model: the rest of the Star Wars Project Team [SWP].

SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
182 Comments
Atherline  [author] 28 Jun @ 1:35am 
its bee updated to EA31. This required a file recovery.
Carnorecks 14 Jun @ 8:29am 
it doesent work :(
jtbush00 4 Dec, 2024 @ 9:49am 
The bots don't seem to want to fire the laser cannons
Atherline  [author] 21 Aug, 2024 @ 10:52pm 
@Nathan the Dwarven Shark indeed. the game dosnt like if when you put it inside turets. However the AT-AT head is essentially one big turret component. same set up basicly. the only difference would b turning or how the skeleton is set up which leads into more time consuming debugging
Nathan the Dwarven Shark 21 Aug, 2024 @ 3:31pm 
Did you not say it was to do with the seat set up last time we talked?
Atherline  [author] 20 Aug, 2024 @ 11:28pm 
@Nathan the Dwarven Shark in technicality they do but you mean like in that the'll walk in a straight line? given up. tired like 50 different ways on doing this no success. not an issue with the at-at but i dunno why.
Nathan the Dwarven Shark 20 Aug, 2024 @ 5:41am 
Any update to this about making it work with bots?
JOE-🟢🟢😎🌴🐬🌊 22 Jul, 2024 @ 12:34pm 
robots do anything lol
liamnaumann 18 Mar, 2024 @ 5:40pm 
Is the bots pathfinding set on roam because that is usually what causes the weird movement, instead set it to capture. If that doesn't work then I don't know how to make it walk straight.
YesilKravatsızBeyefendi 16 Aug, 2023 @ 3:06pm 
It's so hard to control like I can't even go to a place