Divinity: Original Sin 2

Divinity: Original Sin 2

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Necromancy Expanded
   
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Type: Add-on
Game Mode: Story
File Size
Posted
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6.782 MB
5 Apr, 2018 @ 1:23pm
22 Apr, 2018 @ 2:10pm
15 Change Notes ( view )

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Necromancy Expanded

Description
-- Necromancy Expanded --
To learn about Divinity modding i decided to create some Necromancy skills. This mod adds 36 new skills to the game. I looked at several different themes that were present in current Necromancy spells and expanded on those, dividing my skills into 4 categories. I spent some time researching these concepts and came up with the following skills:

Blood Magic:
* Wound - Deal physical damage to a target and set Bleeding.
* Pressure Point - Set Athrophy on a target.
* Cold Blooded - Gain Freeze and Chill immunity.
* Turbulent Blood (Aerothurge 1 combo) - Create an electrified blood cloud at a target location.
* Bloodletting - Restore vitality and set Bleeding on a target.
* Bloodwell - Create a pool of blood at the target location.
* Blood Offering - Sacrifice your own health to strengthen a summon.
* Donation - Sacrifce your own health to heal a target.
* Bloody Stitch - Heal a target and remove bleeding.
* Crimson Road - Teleport anywhere in a 13m range.
* Iron Spike - Shoot a projectile that deals physical damage and sets Bleeding.
* Blood Bond - Allies in range take minor damage and gain increased Leadership.
* Blood Bath - Set regeneration in a 2m AoE.
* Bloody Mary - Set Drunk and Dazed on a target
* Circulation - Remove Suffocating, Atrophy and Weak. Set rested on the caster.
* Hypertensive Crisis - Set a random amount of status effects on a target.
* Troll's Blood - Regenerate 5% of max vitality every turn. Toggle ability.

Vampirism:
Vampirism works in stages based on feeding. Toggle on Vampire Form to become a vampire. While vampire form is on use "Feed" and "Leaping Gnaw" to advance stages. Every stage grants increased Intelligence, Finesse and Constitution. Every stage however also decreases your Fire, Water and Piercing resistances significantly.

* Vampire Form - Increased Sneaking and Persuasion. Immune to Blessing.
* Feed - Deal physical damage. Advances your vampirism stage.
* Leaping Gnaw - Jump at an enemy and deal physical damage. Advances your vampirism stage.
* Gash - Deal physical damage with a 50% chance to set disease on a target.
* Dark Shroud - Set Invisible for 1 turn.
* Hypnotic Charm - Destroys magic armor. Set Charmed for 2 turns.
* Slumber - Destroys magic armor. Set sleeping for 2 turns.
* Paralyzing Gaze - Destroys magic armor. Set Stunned for 2 turns.
* Fear of the Dark - Destroys magic armor. Set Blind and Mad for 2 turns.

Necromancy:
* Ancestral Spirit - Let an ancestral spirit possess your body to protect your mind from harm. Set Possessed for 3 turns.
* Premonition - A glimpse into the future foretells an enemy attack. Target gains 80% dodge chance and 50% resistances for 1 turn.
* The Wild Hunt - Elven spirits invite you to their endless hunting grounds. Hunt with them and gain the favor of the land. Gain increased Huntsman and Wits for 3 turns.
* Whispers of Regret - Command a spirit to tell an enemy of all their wrongdoings. Set Remorse for 2 turns.

Witchcraft:
Witchcraft spells have a unique status effect tied to them representing the phases of the moon. Every time a witchcraft spell is cast you will advance a moon cycle. The order is New > Waxing > Waxing Half > Full > Waning Half > Waning > New. This keeps repeating as long as witchcraft spells are being cast. Going from a new to full moon gains you incremental stat bonuses. These bonuses are lost when going back down to a new moon. When the peak of full moon is reached the user gains a temporary powerful spell called Blessing of the Moon.

* Blessing of the Moon - Bless a target with the pure white energy of the full moon. Set Blessed and Magic Shell for 2 turns.
* Curse of Pain (Starter) - A curse of pain is inflicted on the target, dealing physical damage. Every time this curse is cast the pain will intensify. Set Smitten, Battered, Beaten, Torn in succesion.
* Malediction - Curse an enemy with powerful hexing magic. This magic has a chance to fail. Set Weak and Cursed for 3 turns.
* Elemental Charm - A charm that protects from elemental magic. This magic has a chance to fail. Gain 30% increased resistances for 3 turns.
* Challan Charm - Cast a special charm on an ally using your own magical aura as a cost. Set Weak on the caster for 1 turn. Set Clear-Minded and Heart of Steel on the target for 2 turns.
* Concentration - Prepare for casting stronger magic by cycling to the next moon phase.
* Circle of Protection - Create a magical circle that protects everyone inside from negative magical effects.

Changelog
- 22-04-2018 -
Blood magic skills have been significantly expanded. I decided to not focus on a very specific theme like with vampire stages or witchcraft moon cycles. I just thought of as many blood related skills as i could.

Other changes:
* Vampire form does not grant decay immunity anymore.
* Blood Bond does not give Wits anymore.

Trader
A trader named Jamie can be found in several locations in the game.
- In Fort Joy close to the tent with the diseased Necromancy vendor.
- On the Lady Vengeance on the lowest deck.
- In the Driftwood tavern at the bar.
- In the Elven Temple on the Nameless Isle.
- In the Arx city square near the Town Crier

Final notes
As i just started modding this game i have no idea what i'm doing yet. Feedback on this mod would be much appreciated.
56 Comments
ChucSon 19 Aug, 2024 @ 7:14pm 
de ?
Tithisa 11 Aug, 2021 @ 3:03pm 
Would you perhaps transfer this into DE aswell in the near future I frikkin love your mods <3
Kibella 29 Jan, 2021 @ 12:43pm 
update plz)
mozhin 19 Mar, 2019 @ 2:53pm 
Update pls!!
Shimazu 25 Feb, 2019 @ 1:09pm 
How about throwing this to Definitive ?
rhaevyn.hart 19 Sep, 2018 @ 11:58pm 
I hate that you can't edit your own comments. Anyway, DaShiku, you should ask Odinblade. He's a wonderful person and has helped a few others with their porting predicaments. Can't wait till this is on DE!
rhaevyn.hart 19 Sep, 2018 @ 11:52pm 
Oh NOOOO! I was just about to hit the subscribe button and realized it was for regular game. I have a sad now :( This looks amazing!
DaShiku  [author] 18 Sep, 2018 @ 3:33am 
I will look into porting it to DE yes. Need to figure out how that actually works though.
Digan 9 Sep, 2018 @ 6:42pm 
Are you gnna port it over to DE? :D would be nice ^^
Young Twon 18 Aug, 2018 @ 7:50am 
are these still at level 1 necromancy? Want to keep my game balance for other players