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One in the start room
One just beside PAP/buyable ending
One just before Mule Kick
One in the MSMC Room
One just before the STG-44
After you complete those you can do the last one
Some of the bugs regarding the narrow passages are hard to fix due to some of the walls being in a fixed position, meaning I can't change the width without it making it lose it nice looks.
Buyable Ending and Pack-a-Punch is a good point, I might have to make it more obvious that it's downstairs for the players.
The text appears so that you know you've done all 4 of them and you can proceed to the last one. This is done on purpose so you don't try to do the last soulbox without completing the first four.
(You can't do the last soulbox without completing the first four first.)
Thanks for the feedback again and hopefully you'll have fun playing it again.
I did run into a few bugs and annoyances though. The corridors were so narrow that sometimes the zombies would get stuck going through them, blocking the way for other zombies. I would reccomend you make the hallways just a little bit wider to prevent this.
The buyable ending and Pack-A-Punch was rather hard to find after I unlocked it. I'd reccomend putting a sign on the wall next to it or something.
After completing the soul boxes, the text "Four soul boxes have been completed" appears, but there's actually five soul boxes you need to complete. Just a slight typo, but I thought I'd point it out.
Overall it's still a great map, highly reccomend you play it if you haven't already!