Children of a Dead Earth

Children of a Dead Earth

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[Core] CA Heavy Cruiser
   
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8 Apr, 2018 @ 1:16pm
23 Apr, 2018 @ 4:02pm
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[Core] CA Heavy Cruiser

In 1 collection by gfarrell80
gfarrell80 Stock Only
9 items
Description
13.3 kt, 140 Mc
5.12 kps DeltaV, 296 mg acceleration

Armament:
8x 13 MW 11mm Autofire Railguns
6x 60mm Cannon
8x 22mm Cannon
8x Green 13 MW Laser (12 mounts)
2x Flak Missile Launchers (100 missiles)
2x Striker Missile Launchers (100 missiles)
4x 300 MW Decoy blast launchers (120 decoys)

For extended range operations you’re going to need a methane tanker, the stock drop tanks are not efficiently mounted to this ship.

Intended to use the 'move' command to approach the enemy in a slightly nose-down configuration, just showing your upper gun deck. If enemy lacks close-in weapons, approach at a high closure and crush them with your cannons and railguns.

If the enemy is superior with close-in weapons, keep range at 50 km and pelt with your 8x 13 MW 11 mm Autofire Railgun battery, using the 'move' command to dodge.

You have an ample missile armament, either blast the enemy with an alpha strike, or keep the missiles as part of your fleet and use them as a screen when you make your gun intercept.

You do not have enough power to run your railguns and lasers at the same time. Lasers are there for point defense only, keep them deactivated at all other times. For close-in point defense, just use your conventional cannons and lasers, deactivate the railguns, turn off dodging, shut down the NTR’s and resistojets, and pop decoys.

Careful maneuvering to protect your main belly radiators is key. For a real rush go up against five stock gunships at once. Use your moderate maneuverability to laterally move; dodging is possible against most incoming kinetics outside 10 km. Enjoy!